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<channel>
	<title>TIM MATNEY</title>
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	<link>http://timmatney.com</link>
	<description>DIGITAL MATTE PAINTER &#124; TEXTURE ARTIST &#124; CONCEPT ARTIST</description>
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		<title>AT&amp;T &#8220;Parkour&#8221;</title>
		<link>http://timmatney.com/?p=1694</link>
		<comments>http://timmatney.com/?p=1694#comments</comments>
		<pubDate>Tue, 24 Aug 2010 19:04:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[at&t]]></category>
		<category><![CDATA[matney]]></category>
		<category><![CDATA[parkour]]></category>
		<category><![CDATA[photoshop]]></category>

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		<description><![CDATA[This past May, I worked at Motion Theory producing enhanced backgrounds and set extensions for at set of three AT&#38;T commercials based around the urban gymnastic sport, Parkour.  The individual commercials were called, &#8220;Friends&#8221;, &#8220;Around the House&#8221;, and &#8220;Movement&#8221;.  The above image is one my favorites for these spots, from &#8220;Friends&#8221;, which was unfortunately only [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1696" title="F08_mattePainting_006" src="http://timmatney.com/wp-content/uploads/F08_mattePainting_006.jpg" alt="" width="950" height="535" /></p>
<p><img class="alignleft size-medium wp-image-1697" title="F08_mattePainting_plate_006" src="http://timmatney.com/wp-content/uploads/F08_mattePainting_plate_006-590x332.jpg" alt="" width="413" height="232" />This past May, I worked at <a title="Motion Theory" href="http://motiontheory.com/" target="_blank">Motion Theory</a> producing enhanced backgrounds and set extensions for at set of three AT&amp;T commercials based around the urban gymnastic sport, Parkour.  The individual commercials were called, &#8220;Friends&#8221;, &#8220;Around the House&#8221;, and &#8220;Movement&#8221;.  The above image is one my favorites for these spots, from &#8220;Friends&#8221;, which was unfortunately only briefly used as an inset on a lap top screen.  See the raw untreated plate to the left.</p>
<p>Two of these commercials can currently be seen online at the website of the designers,<a href="http://www.sanderswingo.com/" target="_blank"> Sanders\Wingo Advertising</a>.  To view <strong><a title="AT&amp;T &quot;Friends&quot;" href="http://www.sanderswingo.com/work/friends" target="_blank">&#8220;FRIENDS&#8221;</a></strong> or<strong> <a title="AT&amp;T &quot;Around the House&quot;" href="http://www.sanderswingo.com/work/around-the-house-3" target="_blank">&#8220;AROUND THE HOUSE&#8221;</a></strong>, click the name.</p>
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		<title>Gravity Weapon X</title>
		<link>http://timmatney.com/?p=1567</link>
		<comments>http://timmatney.com/?p=1567#comments</comments>
		<pubDate>Mon, 16 Aug 2010 23:41:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[about]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[eiffel]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[helicopter]]></category>
		<category><![CDATA[matney]]></category>
		<category><![CDATA[paris]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[tim]]></category>
		<category><![CDATA[weather]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://timmatney.com/?p=1567</guid>
		<description><![CDATA[Honestly, I have nothing against the Eiffel Tower or Paris! It just seems that every modern disaster movie has to destroy this landmark, including an unnamed, and as yet unmade, broadcast feature I was briefly contracted to develop concepts for.  The movie was about a &#8220;gravity weapon&#8221;, the after effects of it&#8217;s misuse, and the struggle [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1692" title="GRAV_eiffelCopter_005" src="http://timmatney.com/wp-content/uploads/GRAV_eiffelCopter_005.jpg" alt="" width="950" height="478" /></p>
<p>Honestly, I have nothing against the Eiffel Tower or Paris!  It just seems that every modern disaster movie has to destroy this landmark, including an unnamed, and as yet unmade, broadcast feature I was briefly contracted to develop concepts for.  The movie was about a &#8220;gravity weapon&#8221;, the after effects of it&#8217;s misuse, and the struggle of the good guys to put an end to the machine and its perpetrators.</p>
<p>In the above image, the hero is racing around the world trying to put a stop this gravity weapon, and finds himself caught in it&#8217;s after effect, an inverted gravity &#8220;push&#8221;, while flying a helicopter over Paris.  He suddenly has to fly for his life through the floating Eiffel Tower itself!  Also, freak weather accompanies these &#8220;pushes&#8221;.</p>
<p>Two more concept images to follow shortly.</p>
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		<title>End of Nations</title>
		<link>http://timmatney.com/?p=1654</link>
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		<pubDate>Sun, 09 May 2010 18:40:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[end]]></category>
		<category><![CDATA[farmer brown]]></category>
		<category><![CDATA[fight]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[matney]]></category>
		<category><![CDATA[matte]]></category>
		<category><![CDATA[nations]]></category>
		<category><![CDATA[of]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[sequences]]></category>
		<category><![CDATA[tim]]></category>

		<guid isPermaLink="false">http://timmatney.com/?p=1654</guid>
		<description><![CDATA[End of Nations is a soon to be released MMORTS (massively multiplayer online real-time strategy) game. If you were a PC gamer in the late 1990&#8242;s you probably played Total Annihilation, and if you enjoyed it as much as I did, then you&#8217;ll probably love this game as well. At Farmer Brown, I got the [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1672" title="london_0010_matp_005" src="http://timmatney.com/wp-content/uploads/london_0010_matp_005.jpg" alt="" width="900" height="506" /></p>
<p><a href="http://www.trionworlds.com/en/games/end-of-nations.php" target="_blank">End of Nations</a> is a soon to be released MMORTS (massively multiplayer online real-time strategy) game.  If you were a PC gamer in the late 1990&#8242;s you probably played Total Annihilation, and if you enjoyed it as much as I did, then you&#8217;ll probably love this game as well.</p>
<p>At <a href="http://www.farmer-brown.com/" target="_blank">Farmer Brown</a>, I got the opportunity to work on the CG trailer for the game; designed to introduce and advertise the game at E3 and to act as an early cinematic.  I created matte paintings of destroyed New Jersey docks to be projected on 3D geometry for the NY fight sequence, and well as creating the 2D middle part of the destroyed London overhead/pullout shot.  The central part of the shot was created in 3D by another artist, I just destroyed in the rest.  Check out the new game trailer below.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="720" height="435" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FGDfMUSSw64&amp;hl=en_US&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="720" height="435" src="http://www.youtube.com/v/FGDfMUSSw64&amp;hl=en_US&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
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		<title>Percy Jackson: Hellywood</title>
		<link>http://timmatney.com/?p=1581</link>
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		<pubDate>Sun, 14 Mar 2010 02:52:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[cliffs]]></category>
		<category><![CDATA[hell]]></category>
		<category><![CDATA[hellywood]]></category>
		<category><![CDATA[jackson]]></category>
		<category><![CDATA[lightning]]></category>
		<category><![CDATA[los angeles]]></category>
		<category><![CDATA[matney]]></category>
		<category><![CDATA[matte]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[percy]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[pixomondo]]></category>
		<category><![CDATA[thief]]></category>
		<category><![CDATA[tim]]></category>

		<guid isPermaLink="false">http://timmatney.com/?p=1581</guid>
		<description><![CDATA[In late 2009 I got the opportunity to work at Pixomondo on the feature, Percy Jackson &#38; the Olympians: The Lightning Thief as a digital matte painter. The studio was awarded the shots of the reverse underworld version of Los Angeles. As an internal joke, the famous Hollywood sign changes to &#8216;Hellywood&#8217; once Percy and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1587" title="pcj_101_hu0010_comp_v080" src="http://timmatney.com/wp-content/uploads/pcj_101_hu0010_comp_v080.jpg" alt="" width="950" height="535" /></p>
<p>In late 2009 I got the opportunity to work at <a title="pixomondo" href="http://www.pixomondo.com/web/home/index.htm" target="_blank">Pixomondo</a> on the feature,<em> </em><a title="percy jackson movie" href="http://www.percyjacksonthemovie.com/" target="_blank">Percy Jackson &amp; the Olympians: The Lightning Thief</a> as a digital matte painter.  The studio was awarded the shots of the reverse underworld version of Los Angeles.  As an internal joke, the famous Hollywood sign changes to &#8216;Hellywood&#8217; once Percy and friends pass through it, but this is not obvious in the movie.</p>
<p><img class="aligncenter size-full wp-image-1585" title="pcj_101_hu0010_matp" src="http://timmatney.com/wp-content/uploads/pcj_101_hu0010_matp.jpg" alt="" width="950" height="280" /></p>
<p>One of my first duties was finalizing the matte painting for the above shot. The matte painting had been under development by at least three (count &#8216;em) other artists before I came on board the project.  I was handed two pages of type written notes in an 8-point font to address before beginning anything.  Most of the notes were in regard to the city and the lighting, but I had to completely redevelop the cliffs for the open chasms.  Above is the actual background matte painting I worked on.</p>
<p>One of my specialties seems to be rocky cliffs, which I had to develop for these shots, as the show VFX Sup and Director had as specific look in mind &#8211; long jagged vertical faces.  I sourced an island in Tasmania which I&#8217;ve used in the past (Underworld: Evolution), and everybody was pleased.  So my responsibilities for the two shots below were just for the cliffs.  The city and sky were developed by a combination of either <a href="http://www.thiloewers.com/" target="_blank">Thilo Ewers</a>, <a title="richard lee" href="http://www.paintrichardpaint.com/" target="_blank">Richard Lee</a>, or <a title="matt conway" href="http://matt-conway.com/matt-conway.html" target="_blank">Matt Conway</a>.  The matte paintings were projected in 3D by John Lindstein, and rendered out for comp.</p>
<p><img class="size-medium wp-image-1596 alignleft" title="pcj_101_hu0080_comp_v045" src="http://timmatney.com/wp-content/uploads/pcj_101_hu0080_comp_v045-590x332.jpg" alt="" width="460" height="258" /><img class="size-medium wp-image-1597 alignleft" title="pcj_101_HU0090_comp_v071" src="http://timmatney.com/wp-content/uploads/pcj_101_HU0090_comp_v071-590x331.jpg" alt="" width="460" height="258" /></p>
<p><img class="aligncenter size-full wp-image-1594" title="pcj_101_hu0090_projection" src="http://timmatney.com/wp-content/uploads/pcj_101_hu0090_projection.jpg" alt="" width="950" height="428" /></p>
<p>See the three finished shots below.</p>
<div style="text-align: center;"><a href="http://timmatney.com/?p=1581" title="Watch Flash video!"><img src="http://www.timmatney.com/media/pcj_sequences.jpg" alt="preview image"/></a></div>
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		<title>Air Force &#8220;CSAR&#8221;</title>
		<link>http://timmatney.com/?p=1444</link>
		<comments>http://timmatney.com/?p=1444#comments</comments>
		<pubDate>Wed, 04 Nov 2009 21:40:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[air force]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[csar]]></category>
		<category><![CDATA[matney]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[psyop]]></category>
		<category><![CDATA[rescue]]></category>
		<category><![CDATA[search]]></category>
		<category><![CDATA[tim]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://timmatney.com/?p=1444</guid>
		<description><![CDATA[&#8220;CSAR&#8221; is the third commercial in a series for the U. S. Air Force, and highlights combat search and rescue (CSAR), and shows the teamwork involved to locate, communicate with and recover downed aircrews and isolated personnel. Each commercial spot is portrayed in a cinematic, sci-fi environment and then revealed in the end to be [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/CSAR_still_4.jpg"><img class="size-full wp-image-1458 alignnone" title="CSAR_still_4" src="http://timmatney.com/wp-content/uploads/CSAR_still_4.jpg" alt="CSAR_still_4" width="950" height="533" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_still_3.jpg"><img class="size-thumbnail wp-image-1457 alignleft" title="CSAR_still_3" src="http://timmatney.com/wp-content/uploads/CSAR_still_3-200x200.jpg" alt="CSAR_still_3" width="120" height="120" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_still_2.jpg"><img class="alignleft size-thumbnail wp-image-1456" title="CSAR_still_2" src="http://timmatney.com/wp-content/uploads/CSAR_still_2-200x200.jpg" alt="CSAR_still_2" width="120" height="120" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_still_1.jpg"><img class="alignleft size-thumbnail wp-image-1455" title="CSAR_still_1" src="http://timmatney.com/wp-content/uploads/CSAR_still_1-200x200.jpg" alt="CSAR_still_1" width="120" height="120" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_still_5.jpg"><img class="alignleft size-thumbnail wp-image-1452" title="CSAR_still_5" src="http://timmatney.com/wp-content/uploads/CSAR_still_5-200x200.jpg" alt="CSAR_still_5" width="120" height="120" /></a><a title="CSAR" href="http://www.af.mil/news/story.asp?id=123171345" target="_blank">&#8220;CSAR&#8221;</a> is the third commercial in a series for the U. S. Air Force, and highlights combat search and rescue (CSAR), and shows the teamwork involved to locate, communicate with and recover downed aircrews and isolated personnel. Each commercial spot is portrayed in a cinematic, sci-fi environment and then revealed in the end to be missions that are not science fiction but rather what the men and women in the Air Force do every day.</p>
<p style="text-align: left;">
<p style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/CSAR_forest_matp.jpg"><img class="size-full wp-image-1453 alignnone" title="CSAR_forest_matp" src="http://timmatney.com/wp-content/uploads/CSAR_forest_matp.jpg" alt="CSAR_forest_matp" width="950" height="267" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_skyPano.jpg"><img class="alignleft size-thumbnail wp-image-1454" title="CSAR_skyPano" src="http://timmatney.com/wp-content/uploads/CSAR_skyPano-200x200.jpg" alt="CSAR_skyPano" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_forestDrop.jpg"><img class="alignleft size-thumbnail wp-image-1478" title="CSAR_forestDrop" src="http://timmatney.com/wp-content/uploads/CSAR_forestDrop-200x200.jpg" alt="CSAR_forestDrop" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/CSAR_aerial_002.jpg"><img class="alignleft size-thumbnail wp-image-1482" title="CSAR_aerial_002" src="http://timmatney.com/wp-content/uploads/CSAR_aerial_002-200x200.jpg" alt="CSAR_aerial_002" width="144" height="144" /></a>I created matte paintings for several shots, including a large (12K x 4.7K) horizontal aerial image for the opening shot with the aircraft, a large (8K x 12K) vertical aerial image for the drop with the paratroopers, a tree top image (3.8K x 2.9K) when the troopers begin to land, and a large horizontal forested landscape (above, 9.6K x 2.7K)  for use in the main shots.  All of these matte paintings were created with use in 3D projection and compositing in mind.  Meaning, I worked through masks/alphas in Photoshop to generate the images, a process I normally employ.  Working through this method is particularly challenging with trees and other organic twisted multi-armed  shapes.<a href="http://timmatney.com/wp-content/uploads/CSAR_0140_forest_006.jpg"><img class="alignleft size-medium wp-image-1483" title="CSAR_0140_forest_006" src="http://timmatney.com/wp-content/uploads/CSAR_0140_forest_006-590x331.jpg" alt="CSAR_0140_forest_006" width="425" height="239" /></a><a href="http://timmatney.com/wp-content/uploads/airforce_csar_ER2_web.jpg"><img class="size-medium wp-image-1526 alignnone" title="airforce_csar_ER2_web" src="http://timmatney.com/wp-content/uploads/airforce_csar_ER2_web-590x283.jpg" alt="airforce_csar_ER2_web" width="531" height="255" /></a></p>
<p>I also created several look development images to translate the look/feel of the forest from the initial impressionistic concept images to something more photographic. One being shown above along with the concept.  I went through several revisions to get the desired look, which many times was lesson in reading between the lines, as direction was often conflicting and multi-sourced.</p>
<div align="center"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/23v8mRJukss&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/23v8mRJukss&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<p>
<p>
The 30-second spot began airing Oct. 5, 2009 on the Adult Swim, BET, Comedy Central, ESPN, ESPNews, FX, FOX Soccer, G4, MTV, NFL, Speed, Spike TV, TBS, USA and History channels.</p>
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		<title>Air Force &#8220;Space Command&#8221;</title>
		<link>http://timmatney.com/?p=1407</link>
		<comments>http://timmatney.com/?p=1407#comments</comments>
		<pubDate>Sat, 26 Sep 2009 18:50:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[air force]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[futuristic]]></category>
		<category><![CDATA[satellite]]></category>
		<category><![CDATA[space command]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>

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		<description><![CDATA[&#8220;Space Command&#8221; is a national USAF commercial that pushes the idea &#8220;that the future is happening today&#8221;, meaning, even while this commercial is all sci-fi and shtuff, it implies that high-tech futuristic warfare is actually the norm in modern military. It shows what happens when two pieces of space junk collide, sending debris on a [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/usaf_spaceCommand_2.jpg"><img class="aligncenter size-full wp-image-1420" title="usaf_spaceCommand_2" src="http://timmatney.com/wp-content/uploads/usaf_spaceCommand_2.jpg" alt="usaf_spaceCommand_2" width="854" height="480" /></a></p>
<p>&#8220;Space Command&#8221; is a national USAF commercial that pushes the idea &#8220;that the future is happening today&#8221;, meaning, even while this commercial is all sci-fi and shtuff, it implies that high-tech futuristic warfare is actually the norm in modern military. It<span> shows what happens when two pieces of space junk collide, sending debris on a collision course with a vital communications satellite, and the space borne USAF personnel&#8217;s quick reaction.</span></p>
<p>On the third day, I created earth.  Or, actually high resolution textures for the &#8220;earth&#8221;.  The direction was to not depict any recognizable land masses, so I combined several continents together, and generated separate interrelated maps for the land, water, and clouds.  On the seventh day I rested, and and sanctified it.</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/RfAHw1kTpvY&amp;hl=en&amp;fs=1&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/RfAHw1kTpvY&amp;hl=en&amp;fs=1&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></div>
<div style="text-align: center;"></div>
<p>&nbsp;</p>
<p>The 30-second spot aired in late 2009 on the Adult Swim, BET, Comedy Central, ESPN, ESPNews, FX, FOX Soccer, G4, MTV, NFL, Speed, Spike TV, TBS, USA and History channels.  Another interesting fact of these commercials is that they feature actual Air Force personnel, and not professional actors . . .</p>
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		<title>Air Force &#8220;UAS&#8221;</title>
		<link>http://timmatney.com/?p=1132</link>
		<comments>http://timmatney.com/?p=1132#comments</comments>
		<pubDate>Wed, 19 Aug 2009 05:15:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[air force]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[mars]]></category>
		<category><![CDATA[mountains]]></category>
		<category><![CDATA[psyop]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[uas]]></category>
		<category><![CDATA[unmanned aircraft systems]]></category>
		<category><![CDATA[war]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=1132</guid>
		<description><![CDATA[In May of 2009, I worked on a national Air Force commercial at Psyop, which highlights the technology of the Air Force unmanned aircraft systems (UAS). It aired nationally the week of 6.30.09 in television markets and select movie theaters across the country. The “UAS” commercial depicts a futuristic look at war and how what [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/AF_UAS_matp_gorge_004.jpg"><img class="alignnone size-full wp-image-1137" title="AF_UAS_matp_gorge_004" src="http://timmatney.com/wp-content/uploads/AF_UAS_matp_gorge_004.jpg" alt="AF_UAS_matp_gorge_004" width="950" height="421" /></a></div>
<p style="text-align: left;">In May of 2009, I worked on a national Air Force commercial at <a title="Psyop" href="http://www.psyop.tv/" target="_blank">Psyop</a>, which highlights the technology of the Air Force unmanned aircraft systems (UAS).  It aired nationally the week of 6.30.09 in television markets and select movie theaters across the country.  The “UAS” commercial depicts a futuristic look at war and how what was once considered science fiction is now reality for the U. S. Air Force.</p>
<p style="text-align: left;">I created one very large (6K x 2.7k) matte painting of a barren Mars-like mountainous landscape (above), as well as three other supporting/related matte paintings and sky assets for this commercial.  Shown are three of the matte paintings, four stills from the film using these matte paintings, as well as the commercial itself.</p>
<p><a href="http://timmatney.com/wp-content/uploads/AF_UAS_plate1.jpg"><img class="alignleft size-thumbnail wp-image-1139" title="AF_UAS_plate1" src="http://timmatney.com/wp-content/uploads/AF_UAS_plate1-200x200.jpg" alt="AF_UAS_plate1" width="156" height="156" /></a><a href="http://timmatney.com/wp-content/uploads/AF_UAS_plate2.jpg"><img class="alignleft size-thumbnail wp-image-1140" title="AF_UAS_plate2" src="http://timmatney.com/wp-content/uploads/AF_UAS_plate2-200x200.jpg" alt="AF_UAS_plate2" width="158" height="158" /></a><a href="http://timmatney.com/wp-content/uploads/AF_UAS_plate3.jpg"><img class="alignleft size-thumbnail wp-image-1141" title="AF_UAS_plate3" src="http://timmatney.com/wp-content/uploads/AF_UAS_plate3-200x200.jpg" alt="AF_UAS_plate3" width="158" height="158" /></a><a href="http://timmatney.com/wp-content/uploads/AF_UAS_plate4.jpg"><img class="alignleft size-thumbnail wp-image-1138" title="AF_UAS_plate4" src="http://timmatney.com/wp-content/uploads/AF_UAS_plate4-200x200.jpg" alt="AF_UAS_plate4" width="156" height="156" /></a><a href="http://timmatney.com/wp-content/uploads/AF_0045_matpProj.jpg"><img class="size-medium wp-image-1135 alignnone" title="AF_0045_matpProj" src="http://timmatney.com/wp-content/uploads/AF_0045_matpProj-590x331.jpg" alt="AF_0045_matpProj" width="281" height="158" /></a><a href="http://timmatney.com/wp-content/uploads/AF_0140_matp_001.jpg"><img class="alignleft size-full wp-image-1136" title="AF_0140_matp_001" src="http://timmatney.com/wp-content/uploads/AF_0140_matp_001.jpg" alt="AF_0140_matp_001" width="950" height="222" /></a></p>
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<p style="text-align: left;">
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		<title>The Storm &#8211; Matte Paintings</title>
		<link>http://timmatney.com/?p=1109</link>
		<comments>http://timmatney.com/?p=1109#comments</comments>
		<pubDate>Wed, 19 Aug 2009 01:13:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[anchorage]]></category>
		<category><![CDATA[las vegas]]></category>
		<category><![CDATA[llp digital]]></category>
		<category><![CDATA[nbc]]></category>
		<category><![CDATA[snow]]></category>
		<category><![CDATA[taj mahal]]></category>
		<category><![CDATA[the storm]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[tornado]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=1109</guid>
		<description><![CDATA[From February to April in 2009 I was employed primarily as a Digital Matte Painter at LLP Digital, Inc. working on The Storm. The Storm is a two-part broadcast feature about a weather manipulation weapon, the people who want it, the people who want to stop it, and the consequences of its misuse. It aired [...]]]></description>
			<content:encoded><![CDATA[<p><img class="size-full wp-image-1115 alignnone" title="storm_anchorage_004" src="http://timmatney.com/wp-content/uploads/storm_anchorage_004.jpg" alt="storm_anchorage_004" width="950" height="534" /><a href="http://timmatney.com/wp-content/uploads/storm_anchorage_plate.jpg"><img class="size-thumbnail wp-image-1116 alignleft" title="storm_anchorage_plate" src="http://timmatney.com/wp-content/uploads/storm_anchorage_plate-200x200.jpg" alt="storm_anchorage_plate" width="143" height="143" /></a><a href="http://timmatney.com/wp-content/uploads/storm_lasVegas_01.jpg"><img class="size-thumbnail wp-image-1110 alignleft" title="storm_lasVegas_01" src="http://timmatney.com/wp-content/uploads/storm_lasVegas_01-200x200.jpg" alt="storm_lasVegas_01" width="143" height="143" /></a><a href="http://timmatney.com/wp-content/uploads/storm_tajMahal_plate_01.jpg"><img class="size-thumbnail wp-image-1114 alignleft" title="storm_tajMahal_plate_01" src="http://timmatney.com/wp-content/uploads/storm_tajMahal_plate_01-200x200.jpg" alt="storm_tajMahal_plate_01" width="143" height="143" /></a><a href="http://timmatney.com/wp-content/uploads/storm_tajMahal_plate.jpg"><img class="size-thumbnail wp-image-1113 alignleft" title="storm_tajMahal_plate" src="http://timmatney.com/wp-content/uploads/storm_tajMahal_plate-200x200.jpg" alt="storm_tajMahal_plate" width="143" height="143" /></a><a href="http://timmatney.com/wp-content/uploads/storm_pileup_001.jpg"><img class="size-thumbnail wp-image-1112 alignleft" title="storm_pileup_001" src="http://timmatney.com/wp-content/uploads/storm_pileup_001-200x200.jpg" alt="storm_pileup_001" width="143" height="143" /></a><a href="http://timmatney.com/wp-content/uploads/storm_newsRoom_001.jpg"><img class="size-thumbnail wp-image-1111 alignleft" title="storm_newsRoom_001" src="http://timmatney.com/wp-content/uploads/storm_newsRoom_001-200x200.jpg" alt="storm_newsRoom_001" width="143" height="143" /></a>From February to April in 2009 I was employed primarily as a Digital Matte Painter at LLP Digital, Inc. working on <a title="the storm - about" href="http://www.nbc.com/survival-sundays/about/storm.shtml" target="_blank">The Storm</a>. The Storm is a two-part broadcast feature about a weather manipulation weapon, the people who want it, the people who want to stop it, and the consequences of its misuse. It aired July 26 and August 2 on NBC.</p>
<p>Shown here are a composite of a tornado assaulting Anchorage, AK and the assosciated plate, a matte painting of a very snowy Las Vegas, the Taj Mahal (also very snowy)  and it&#8217;s plate, a multi-car pile up, and a major news network anchor desk.</p>
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		<title>The Storm &#8211; Concepts</title>
		<link>http://timmatney.com/?p=1094</link>
		<comments>http://timmatney.com/?p=1094#comments</comments>
		<pubDate>Tue, 18 Aug 2009 23:59:15 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[atmosphere]]></category>
		<category><![CDATA[hole]]></category>
		<category><![CDATA[ionosphere]]></category>
		<category><![CDATA[lightning]]></category>
		<category><![CDATA[llp digital]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[nbc]]></category>
		<category><![CDATA[the storm]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=1094</guid>
		<description><![CDATA[From February to April in 2009 I was employed primarily as a Digital Matte Painter, but also Concept Artist and Storyboard Artist at LLP Digital, Inc. working on The Storm. The Storm is a two-part broadcast feature about a weather manipulation weapon, the people who want it, the people who want to stop it, and [...]]]></description>
			<content:encoded><![CDATA[
<a href='http://timmatney.com/?attachment_id=1098' title='storm_holeAbove_D'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_holeAbove_D-200x200.jpg" class="attachment-thumbnail" alt="storm_holeAbove_D" title="storm_holeAbove_D" /></a>
<a href='http://timmatney.com/?attachment_id=1099' title='storm_holeAbove_G'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_holeAbove_G-200x200.jpg" class="attachment-thumbnail" alt="storm_holeAbove_G" title="storm_holeAbove_G" /></a>
<a href='http://timmatney.com/?attachment_id=1101' title='storm_LA_lightning_02'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_LA_lightning_02-200x200.jpg" class="attachment-thumbnail" alt="storm_LA_lightning_02" title="storm_LA_lightning_02" /></a>
<a href='http://timmatney.com/?attachment_id=1097' title='storm_holeAbove_C'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_holeAbove_C-200x200.jpg" class="attachment-thumbnail" alt="storm_holeAbove_C" title="storm_holeAbove_C" /></a>
<a href='http://timmatney.com/?attachment_id=1102' title='storm_LA_lightning_03'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_LA_lightning_03-200x200.jpg" class="attachment-thumbnail" alt="storm_LA_lightning_03" title="storm_LA_lightning_03" /></a>
<a href='http://timmatney.com/?attachment_id=1100' title='storm_LA_lightning_01'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_LA_lightning_01-200x200.jpg" class="attachment-thumbnail" alt="storm_LA_lightning_01" title="storm_LA_lightning_01" /></a>
<a href='http://timmatney.com/?attachment_id=1096' title='storm_dishBeams_A'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_dishBeams_A-200x200.jpg" class="attachment-thumbnail" alt="storm_dishBeams_A" title="storm_dishBeams_A" /></a>
<a href='http://timmatney.com/?attachment_id=1095' title='storm_news_pier_01'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/storm_news_pier_01-200x200.jpg" class="attachment-thumbnail" alt="storm_news_pier_01" title="storm_news_pier_01" /></a>

<p>From February to April in 2009 I was employed primarily as a Digital Matte Painter, but also Concept Artist and Storyboard Artist at LLP Digital, Inc. working on <a title="the storm - about" href="http://www.nbc.com/survival-sundays/about/storm.shtml" target="_blank">The Storm</a>.  The Storm is a two-part broadcast feature about a weather manipulation weapon, the people who want it, the people who want to stop it, and the consequences of its misuse.  It aired July 26 and August 2 on NBC.</p>
<p>I primarily concepted VFX related to this weather weapon.  The weapon was fired from the ground using and array of &#8220;satellite&#8221; dishes, which would have a strange electrical/energy effect with the atomosphere upon contact.  Of course man shouldn&#8217;t mess with mother nature, and great holes began tearing in the atmosphere on their own, also with the strange electrical/engergy effect, letting in ultraviolet rays and space radiation which would basically cook anything in contact.  Also, the weather becomes violently screwy!</p>
<p>Shown are an example each of the concepts I made exploring the look of the firing weapon, the resulting holes in the atmosphere/ionosphere, and some of the crazy weather.  I generally created 4 to 10 examples for each required effect.</p>
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		<title>The Storm &#8211; Storyboards</title>
		<link>http://timmatney.com/?p=1063</link>
		<comments>http://timmatney.com/?p=1063#comments</comments>
		<pubDate>Tue, 18 Aug 2009 23:25:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[ambulance]]></category>
		<category><![CDATA[insurgents]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[nbc]]></category>
		<category><![CDATA[sand storm]]></category>
		<category><![CDATA[storyboard]]></category>
		<category><![CDATA[the storm]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[tornado]]></category>
		<category><![CDATA[weather]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=1063</guid>
		<description><![CDATA[In February-April 2009 I was employed primarily as a Digital Matte Painter, but also Storyboard Artist and Concept Artist at LLP Digital, Inc. working on The Storm. The Storm was a two-part broadcast feature about a weather manipulation weapon, the people who want it, the people who want to stop it, and the consequences of [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/storm_ambulanceTonado_panel.jpg"><img class="size-full wp-image-1074 alignleft" title="storm_ambulanceTonado_panel" src="http://timmatney.com/wp-content/uploads/storm_ambulanceTonado_panel.jpg" alt="storm_ambulanceTonado_panel" width="950" height="534" /></a>In February-April 2009 I was employed primarily as a Digital Matte Painter, but also Storyboard Artist and Concept Artist at LLP Digital, Inc. working on <a title="the storm - about" href="http://www.nbc.com/survival-sundays/about/storm.shtml" target="_blank">The Storm</a>.  The Storm was a two-part broadcast feature about a weather manipulation weapon, the people who want it, the people who want to stop it, and the consequences of its misuse.  It premiered Sunday, July 26 and Sunday, August 2 on NBC.</p>
<p style="text-align: left;">I contributed storyboards for the VFX sequences requiring the most organization and interaction between Production and Post.  Represented here are two sets of storyboards, each representing only the VFX, but not any separate character dialogue or interaction.  The first storyboard involves an ambulance&#8217;s escape from an oncoming twister, and the next three concern the weather weapon&#8217;s attack through a sand storm on a group of Afghani insurgents.<br />
<a href="http://timmatney.com/wp-content/uploads/storm_ambulanceTonado_board.jpg"><img class="alignleft size-medium wp-image-1079" title="storm_ambulanceTonado_board" src="http://timmatney.com/wp-content/uploads/storm_ambulanceTonado_board-455x590.jpg" alt="storm_ambulanceTonado_board" width="220" height="284" /></a><a href="http://timmatney.com/wp-content/uploads/storm_insurgents_sheet1.jpg"><img class="alignleft size-medium wp-image-1080" title="storm_insurgents_sheet1" src="http://timmatney.com/wp-content/uploads/storm_insurgents_sheet1-455x590.jpg" alt="storm_insurgents_sheet1" width="220" height="284" /></a><a href="http://timmatney.com/wp-content/uploads/storm_insurgents_sheet2.jpg"><img class="alignleft size-medium wp-image-1081" title="storm_insurgents_sheet2" src="http://timmatney.com/wp-content/uploads/storm_insurgents_sheet2-455x590.jpg" alt="storm_insurgents_sheet2" width="220" height="284" /></a><a href="http://timmatney.com/wp-content/uploads/storm_insurgents_sheet3.jpg"><img class="alignleft size-medium wp-image-1082" title="storm_insurgents_sheet3" src="http://timmatney.com/wp-content/uploads/storm_insurgents_sheet3-455x590.jpg" alt="storm_insurgents_sheet3" width="222" height="283" /></a></p>
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		<title>Transformers: Revenge of the Fallen</title>
		<link>http://timmatney.com/?p=1020</link>
		<comments>http://timmatney.com/?p=1020#comments</comments>
		<pubDate>Tue, 18 Aug 2009 00:51:19 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[decepticon]]></category>
		<category><![CDATA[digital domain]]></category>
		<category><![CDATA[dyson]]></category>
		<category><![CDATA[garbage disposal]]></category>
		<category><![CDATA[le cube]]></category>
		<category><![CDATA[revenge fallen]]></category>
		<category><![CDATA[robots]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[transformers]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=1020</guid>
		<description><![CDATA[On Transformers: Revenge of the Fallen, I worked at Digital Domain texturing two of the Decepticon &#8220;Kitchen &#8216;Bots&#8221; &#8211; a transforming Nespresso Le Cube and a Garbage Disposal, as well as assisting on a transforming Dyson Vacuum Cleaner. The robots were both easy and difficult to texture; easy in that the models had so many [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/TF2_comp4.jpg"><img class="size-full wp-image-1025 alignnone" title="TF2_comp4" src="http://timmatney.com/wp-content/uploads/TF2_comp4.jpg" alt="TF2_comp4" width="950" height="403" /></a></p>
<p>On <a title="tranny's 2" href="http://www.transformersmovie.com/" target="_blank">Transformers: Revenge of the Fallen</a>, I worked at <a title="dd" href="http://digitaldomain.com/" target="_blank">Digital Domain</a> texturing two of the Decepticon &#8220;Kitchen &#8216;Bots&#8221; &#8211; a transforming <a title="Le Cube. Oh yeah . . shika, shika!" href="http://www.nespresso.com/cube/index.php?pays=us&amp;lang=en" target="_blank">Nespresso Le Cube</a> and a <a href="http://www.lowes.com/lowes/lkn?action=productList&amp;Ne=5000&amp;category=Garbage%20/lowes/lkn?action=productList&amp;Ne=4294967294&amp;category=Food+Waste+Disposers&amp;N=0+4294950970&amp;cm_mmc=search_google-_-Appliances-_-Disposers%20General-_-garbage%20disposer&amp;semsite=google&amp;sembrand=n&amp;semcatg=Appliances&amp;semsubcatg=Disposers+General&amp;semkeyword=garbage+disposer" target="_blank">Garbage Disposal</a>, as well as assisting on a transforming <a href="http://www.dyson.com/store/product.asp?product=DC14-ALLFLOORS_US" target="_self">Dyson Vacuum Cleaner</a>.  The robots were both easy and difficult to texture; easy in that the models had so many pieces, and difficult because the models had so many pieces!  The images shown here include stills from the film, texture review images, and some of the textures.</p>
<p><a href="http://timmatney.com/wp-content/uploads/TF2_metalDark_Diff1.jpg"><img class="size-thumbnail wp-image-1028 alignleft" title="TF2_metalDark_Diff1" src="http://timmatney.com/wp-content/uploads/TF2_metalDark_Diff1-200x200.jpg" alt="TF2_metalDark_Diff1" width="200" height="200" /></a><a href="http://timmatney.com/wp-content/uploads/TF2_espressoBot.jpg"><img class="size-thumbnail wp-image-1027 alignleft" title="TF2_espressoBot" src="http://timmatney.com/wp-content/uploads/TF2_espressoBot-200x200.jpg" alt="TF2_espressoBot" width="200" height="200" /></a><a href="http://timmatney.com/wp-content/uploads/TF2_paint_Diff1.jpg"><img class="size-thumbnail wp-image-1021 alignleft" title="TF2_paint_Diff1" src="http://timmatney.com/wp-content/uploads/TF2_paint_Diff1-200x200.jpg" alt="TF2_paint_Diff1" width="200" height="200" /></a><a href="http://timmatney.com/wp-content/uploads/TF2_disposalBot.jpg"><img class="size-medium wp-image-1026 alignnone" title="TF2_disposalBot" src="http://timmatney.com/wp-content/uploads/TF2_disposalBot-590x351.jpg" alt="TF2_disposalBot" width="319" height="190" /></a><a href="http://timmatney.com/wp-content/uploads/TF2_comp2.jpg"><img class="size-full wp-image-1023 aligncenter" title="TF2_comp2" src="http://timmatney.com/wp-content/uploads/TF2_comp2.jpg" alt="TF2_comp2" width="950" height="403" /></a><a href="http://timmatney.com/wp-content/uploads/TF2_comp1.jpg"><img class="size-medium wp-image-1022 alignleft" title="TF2_comp1" src="http://timmatney.com/wp-content/uploads/TF2_comp1-590x250.jpg" alt="TF2_comp1" width="478" height="203" /></a><a href="http://timmatney.com/wp-content/uploads/TF2_comp3.jpg"><img class="alignnone size-medium wp-image-1024" title="TF2_comp3" src="http://timmatney.com/wp-content/uploads/TF2_comp3-590x250.jpg" alt="TF2_comp3" width="472" height="200" /></a></p>
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		<title>Meteor &#8211; Matte Paintings</title>
		<link>http://timmatney.com/?p=998</link>
		<comments>http://timmatney.com/?p=998#comments</comments>
		<pubDate>Mon, 17 Aug 2009 23:25:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[crater]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[llp digital]]></category>
		<category><![CDATA[meteor]]></category>
		<category><![CDATA[moscow]]></category>
		<category><![CDATA[nbc]]></category>
		<category><![CDATA[new york]]></category>
		<category><![CDATA[paris]]></category>
		<category><![CDATA[pyramid]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=998</guid>
		<description><![CDATA[From June to December 2008 I was employed at LLP Digital, Inc. primarily as a Digital Matte Painter on Meteor, a four-hour miniseries where two scientists discover that the giant meteor Kassandra, approximately three times the size of Mt. Everest, has been knocked out of its orbit and is now barreling straight for Earth, as [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/MET_paris_matp.jpg"><img class="size-full wp-image-1002 alignnone" title="MET_paris_matp" src="http://timmatney.com/wp-content/uploads/MET_paris_matp.jpg" alt="MET_paris_matp" width="950" height="535" /></a>From June to December 2008 I was employed at LLP Digital, Inc. primarily as a Digital Matte Painter on <a title="meteor" href="http://www.nbc.com/survival-sundays/about/" target="_blank">Meteor</a>, a four-hour miniseries where two scientists discover that the giant meteor Kassandra, approximately three times the size of Mt. Everest, has been knocked out of its orbit and is now barreling straight for Earth, as showers of smaller meteorites begin to lay waste to major cities around the globe.  It aired in two parts on July 12th and 19th on NBC.</p>
<p>The bulk of my tasks as a Digital Matte Painter on this project involved inflicting meteor impact damage on large cities and various environments, as well as creating straightforward background plates for multiple establishing shots.  All of the environment matte paintings displayed here are not final, and have not been composited with actors or effects elements.<a href="http://timmatney.com/wp-content/uploads/MET_moscor_matp.jpg"><img class="alignleft size-thumbnail wp-image-1001" title="MET_moscor_matp" src="http://timmatney.com/wp-content/uploads/MET_moscor_matp-200x200.jpg" alt="MET_moscor_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_road_matp.jpg"><img class="alignleft size-thumbnail wp-image-1004" title="MET_road_matp" src="http://timmatney.com/wp-content/uploads/MET_road_matp-200x200.jpg" alt="MET_road_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_pyramids1_matp.jpg"><img class="alignleft size-thumbnail wp-image-1003" title="MET_pyramids1_matp" src="http://timmatney.com/wp-content/uploads/MET_pyramids1_matp-200x200.jpg" alt="MET_pyramids1_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_holeHospital_matp.jpg"><img class="alignleft size-thumbnail wp-image-1008" title="MET_holeHospital_matp" src="http://timmatney.com/wp-content/uploads/MET_holeHospital_matp-200x200.jpg" alt="MET_holeHospital_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_hospital_matp.jpg"><img class="alignleft size-thumbnail wp-image-1000" title="MET_hospital_matp" src="http://timmatney.com/wp-content/uploads/MET_hospital_matp-200x200.jpg" alt="MET_hospital_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_school_matp.jpg"><img class="alignleft size-thumbnail wp-image-1005" title="MET_school_matp" src="http://timmatney.com/wp-content/uploads/MET_school_matp-200x200.jpg" alt="MET_school_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_newYork_matp.jpg"><img class="alignleft size-thumbnail wp-image-1015" title="MET_newYork_matp" src="http://timmatney.com/wp-content/uploads/MET_newYork_matp-200x200.jpg" alt="MET_newYork_matp" width="182" height="182" /></a><a href="http://timmatney.com/wp-content/uploads/MET_hapscombHouse_matp.jpg"><img class="alignleft size-thumbnail wp-image-1014" title="MET_hapscombHouse_matp" src="http://timmatney.com/wp-content/uploads/MET_hapscombHouse_matp-200x200.jpg" alt="MET_hapscombHouse_matp" width="182" height="182" /></a></p>
<div style="text-align: center;"><a href="http://timmatney.com/?p=998" title="Watch Flash video!"><img src="http://www.timmatney.com/media/MET_matp_excerpts.jpg" alt="preview image"/></a></div>
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		<title>Meteor &#8211; Storyboards</title>
		<link>http://timmatney.com/?p=982</link>
		<comments>http://timmatney.com/?p=982#comments</comments>
		<pubDate>Mon, 17 Aug 2009 20:33:47 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[llp digital]]></category>
		<category><![CDATA[meteor]]></category>
		<category><![CDATA[missile]]></category>
		<category><![CDATA[nbc]]></category>
		<category><![CDATA[nuclear]]></category>
		<category><![CDATA[sequences]]></category>
		<category><![CDATA[storyboards]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[vfx]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=982</guid>
		<description><![CDATA[From June to December 2008 I was employed at LLP Digital, Inc. primarily as a Digital Matte Painter, but also Concept Artist, on Meteor. Which is a four-hour miniseries where scientists discover that the giant meteor Kassandra, approximately three times the size of Mt. Everest, has been knocked out of its orbit and is now [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/MET_381_D.jpg"><img class="size-full wp-image-989 alignnone" title="MET_381_D" src="http://timmatney.com/wp-content/uploads/MET_381_D.jpg" alt="MET_381_D" width="950" height="534" /></a></p>
<p><a href="http://timmatney.com/wp-content/uploads/MET_storyboard_1.jpg"><img class="alignleft size-medium wp-image-990" title="MET_storyboard_1" src="http://timmatney.com/wp-content/uploads/MET_storyboard_1-455x590.jpg" alt="MET_storyboard_1" width="220" height="282" /></a><a href="http://timmatney.com/wp-content/uploads/MET_storyboard_2.jpg"><img class="alignleft size-medium wp-image-991" title="MET_storyboard_2" src="http://timmatney.com/wp-content/uploads/MET_storyboard_2-455x590.jpg" alt="MET_storyboard_2" width="220" height="284" /></a><a href="http://timmatney.com/wp-content/uploads/MET_storyboard_3.jpg"><img class="alignleft size-medium wp-image-992" title="MET_storyboard_3" src="http://timmatney.com/wp-content/uploads/MET_storyboard_3-455x590.jpg" alt="MET_storyboard_3" width="220" height="282" /></a><a href="http://timmatney.com/wp-content/uploads/MET_storyboard_4.jpg"><img class="alignleft size-medium wp-image-988" title="MET_storyboard_4" src="http://timmatney.com/wp-content/uploads/MET_storyboard_4-455x590.jpg" alt="MET_storyboard_4" width="220" height="284" /></a>From June to December 2008 I was employed at LLP Digital, Inc. primarily as a <a href="http://timmatney.com/?p=998" target="_self">Digital Matte Painter</a>, but also Concept Artist, on <a title="meteor" href="http://www.nbc.com/survival-sundays/about/" target="_blank">Meteor</a>.   Which is a four-hour miniseries where scientists discover that the giant meteor Kassandra, approximately three times the size of Mt. Everest, has been knocked out of its orbit and is now barreling straight for Earth, as showers of smaller meteorites begin to lay waste to major cities around the globe.  It aired in two parts on July 12th and 19th on NBC.</p>
<p>In these storyboards, I helped concept and organize the primary VFX shots for the final act of the second installment of the feature.  These boards concern only the VFX, and not any separate character dialogue or interaction.  You can see how my storyboards affected the movie in the clip below!</p>
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="512" height="296" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.hulu.com/embed/yJ5hNwHKFHjvz0vQxtr7xA/69/158" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="512" height="296" src="http://www.hulu.com/embed/yJ5hNwHKFHjvz0vQxtr7xA/69/158" allowfullscreen="true"></embed></object></div>
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		<title>Meteor &#8211; Concepts</title>
		<link>http://timmatney.com/?p=967</link>
		<comments>http://timmatney.com/?p=967#comments</comments>
		<pubDate>Sat, 15 Aug 2009 01:03:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[llp digital]]></category>
		<category><![CDATA[meteor]]></category>
		<category><![CDATA[molten]]></category>
		<category><![CDATA[nbc]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=967</guid>
		<description><![CDATA[Some of my more recent work comes from, Meteor, a two-part broadcast feature about giant mountainous meteors assaulting the Earth and mankind’s fight back. For this film, I was involved not only as a Digital Matte Painter, but as a Concept Artist and Storyboard Artist. When I came onboard the project, many parts of the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/MET_meteorShape_005.jpg"><img class="alignnone size-full wp-image-973" title="MET_meteorSmoke_003" src="http://timmatney.com/wp-content/uploads/MET_meteorSmoke_003.jpg" alt="MET_meteorSmoke_003" width="950" height="534" /></a></p>
<p>Some of my more recent work comes from, <a href="http://www.hulu.com/meteor" target="_blank">Meteor</a>, a two-part broadcast feature about giant mountainous meteors assaulting the Earth and mankind’s fight back.</p>
<p>For this film, I was involved not only as a Digital Matte Painter, but as a Concept Artist and Storyboard Artist. When I came onboard the project, many parts of the look and style of these giant 60-mile wide meteors were yet to be determined. So I was given the task of concepting the general shape, what the surface looked like, how it behaved in motion, and how it might act when reaching Earth’s atmosphere.</p>
<p><a href="http://timmatney.com/wp-content/uploads/MET_meteorShape_005.jpg"><img class="size-thumbnail wp-image-972 alignleft" title="MET_meteorShape_005" src="http://timmatney.com/wp-content/uploads/MET_meteorShape_005-200x200.jpg" alt="MET_meteorShape_005" width="180" height="180" /></a><a href="http://timmatney.com/wp-content/uploads/MET_meteorMolten_004.jpg"><img class="size-thumbnail wp-image-971 alignleft" title="MET_meteorMolten_004" src="http://timmatney.com/wp-content/uploads/MET_meteorMolten_004-200x200.jpg" alt="MET_meteorMolten_004" width="180" height="180" /></a><a href="http://timmatney.com/wp-content/uploads/MET_meteorDebris_004.jpg"><img class="alignleft size-thumbnail wp-image-970" title="MET_meteorDebris_004" src="http://timmatney.com/wp-content/uploads/MET_meteorDebris_004-200x200.jpg" alt="MET_meteorDebris_004" width="180" height="180" /></a><a href="http://timmatney.com/wp-content/uploads/MET_meteorSurface_005.jpg"><img class="alignleft size-thumbnail wp-image-969" title="MET_meteorSurface_005" src="http://timmatney.com/wp-content/uploads/MET_meteorSurface_005-200x200.jpg" alt="MET_meteorSurface_005" width="180" height="180" /></a><a href="http://timmatney.com/wp-content/uploads/MET_381_v8.jpg"><img class="size-thumbnail wp-image-984 alignnone" title="MET_381_v8" src="http://timmatney.com/wp-content/uploads/MET_381_v8-200x200.jpg" alt="MET_381_v8" width="180" height="180" /></a></p>
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		<title>Quantum of Solace &#8211; Cinematic</title>
		<link>http://timmatney.com/?p=940</link>
		<comments>http://timmatney.com/?p=940#comments</comments>
		<pubDate>Sat, 15 Aug 2009 00:16:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[bond]]></category>
		<category><![CDATA[car]]></category>
		<category><![CDATA[cintematic]]></category>
		<category><![CDATA[forest]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[quantum]]></category>
		<category><![CDATA[solace]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[zoic]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=940</guid>
		<description><![CDATA[I worked as a 3D artist at Zoic Studios on the game cinematic for the last 007 film, Quantum of Solace, where I created a forested landscape for use in the car chase/shoot&#8217;em squence of the opening cinematic. Check out the cinematic below (sorry, no audio)!]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/quantumSolace_02.jpg"><img class="size-full wp-image-948 alignleft" title="quantumSolace_02" src="http://timmatney.com/wp-content/uploads/quantumSolace_02.jpg" alt="quantumSolace_02" width="720" height="405" /></a> <a href="http://timmatney.com/wp-content/uploads/quantumSolace_03.jpg"><img class="alignleft size-thumbnail wp-image-949" title="quantumSolace_03" src="http://timmatney.com/wp-content/uploads/quantumSolace_03-200x200.jpg" alt="quantumSolace_03" width="200" height="200" /></a><a href="http://timmatney.com/wp-content/uploads/quantumSolace_04.jpg"><img class="alignleft size-thumbnail wp-image-947" title="quantumSolace_04" src="http://timmatney.com/wp-content/uploads/quantumSolace_04-200x200.jpg" alt="quantumSolace_04" width="200" height="200" /></a>I worked as a 3D artist at <a title="zoic" href="http://www.zoicstudios.com/" target="_blank">Zoic Studios</a> on the game cinematic for the last 007 film, <a href="http://007thevideogame.com/" target="_blank">Quantum of Solace</a>, where I created a forested landscape for use in the car chase/shoot&#8217;em squence of the opening cinematic.   Check out the cinematic below (sorry, no audio)!</p>
<div style="text-align: center;"><a href="http://timmatney.com/?p=940" title="Watch Flash video!"><img src="http://www.timmatney.com/media/bond_short.jpg" alt="preview image"/></a></div>
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		<title>The Mummy: Tomb of the Dragon Emperor</title>
		<link>http://timmatney.com/?p=894</link>
		<comments>http://timmatney.com/?p=894#comments</comments>
		<pubDate>Fri, 14 Aug 2009 22:42:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[desert]]></category>
		<category><![CDATA[digital domain]]></category>
		<category><![CDATA[dragon]]></category>
		<category><![CDATA[emperor]]></category>
		<category><![CDATA[fight]]></category>
		<category><![CDATA[mummy]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[tomb]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=894</guid>
		<description><![CDATA[On the 2008 feature, The Mummy: Tomb of the Dragon Emperor, I created several desert backplates for the film. Shown here is a still from the film featuring two zombie armies charging towards each other, including the original backplate. The matte painting was projected, and re-rendered in 3D by another artist. Another of my duties [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-900" title="MUMMY3_wideshot" src="http://timmatney.com/wp-content/uploads/MUMMY3_wideshot1.jpg" alt="MUMMY3_wideshot" width="950" height="404" /><a href="http://timmatney.com/wp-content/uploads/MUMMY3_wide_matp.jpg"><img class="size-thumbnail wp-image-906 alignleft" title="MUMMY3_wide_matp" src="http://timmatney.com/wp-content/uploads/MUMMY3_wide_matp-200x200.jpg" alt="MUMMY3_wide_matp" width="136" height="136" /></a>On the 2008 feature,<a title="mummy" href="http://www.themummy.com/" target="_blank"> The Mummy: Tomb of the Dragon Emperor</a>, I created several desert backplates for the film.  Shown here is a still from the film featuring two zombie armies charging towards each other, including the original backplate.  The matte painting was projected, and re-rendered in 3D by another artist.</p>
<p>Another of my duties included creating clean backplates for many of the desert fight sequences.  In other words, removing the actors and dudes in green pajamas so that they can be replaced or integrated with the visual effects.  I worked on over 20 such shots. Shown here are stills from the film, the clean plates I created, as well as the original plates.  One may ask, why weren&#8217;t clean plates simply shot during production?  But then we wouldn&#8217;t have movie magic, would we! <a href="http://timmatney.com/wp-content/uploads/MUMMY3_fight1.jpg"><img class="size-full wp-image-903 alignleft" title="MUMMY3_fight" src="http://timmatney.com/wp-content/uploads/MUMMY3_fight1.jpg" alt="MUMMY3_fight" width="950" height="404" /></a><a href="http://timmatney.com/wp-content/uploads/MUMMY3_fight_matp.jpg"><img class="size-thumbnail wp-image-913 alignleft" title="MUMMY3_fight_matp" src="http://timmatney.com/wp-content/uploads/MUMMY3_fight_matp-200x200.jpg" alt="MUMMY3_fight_matp" width="140" height="140" /></a><a href="http://timmatney.com/wp-content/uploads/MUMMY3_fight_plate.jpg"><img class="size-thumbnail wp-image-912 alignleft" title="MUMMY3_fight_plate" src="http://timmatney.com/wp-content/uploads/MUMMY3_fight_plate-200x200.jpg" alt="MUMMY3_fight_plate" width="140" height="140" /></a><a href="http://timmatney.com/wp-content/uploads/MUMMY3_desert_matp.jpg"><img class="size-medium wp-image-901 alignleft" title="MUMMY3_desert_matp" src="http://timmatney.com/wp-content/uploads/MUMMY3_desert_matp-590x290.jpg" alt="MUMMY3_desert_matp" width="287" height="141" /></a><a href="http://timmatney.com/wp-content/uploads/MUMMY3_desert_plate.jpg"><img class="size-thumbnail wp-image-902 alignleft" title="MUMMY3_desert_plate" src="http://timmatney.com/wp-content/uploads/MUMMY3_desert_plate-200x200.jpg" alt="MUMMY3_desert_plate" width="145" height="145" /></a></p>
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		<title>The Curious Case of Benjamin Button</title>
		<link>http://timmatney.com/?p=865</link>
		<comments>http://timmatney.com/?p=865#comments</comments>
		<pubDate>Fri, 14 Aug 2009 18:06:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[benjamin]]></category>
		<category><![CDATA[button]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[curious]]></category>
		<category><![CDATA[ships]]></category>
		<category><![CDATA[submarine]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[u-boat]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=865</guid>
		<description><![CDATA[One of my duties on the feature film, The Curious Case of Benjamin Button, was to concept the textured look of a WWII German U-Boat and an ocean liner so that my supervisors could determine the design wanted. I took a flat shaded image of a 3D model, and worked on top of it to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/CCBB_grungeCncpt.jpg"><img class="alignnone size-full wp-image-867" title="CCBB_grungeCncpt" src="http://timmatney.com/wp-content/uploads/CCBB_grungeCncpt.jpg" alt="CCBB_grungeCncpt" width="950" height="404" /></a></p>
<p><span><a href="http://timmatney.com/wp-content/uploads/CCBB_plainSub.jpg"><img class="alignleft size-medium wp-image-869" title="CCBB_plainSub" src="http://timmatney.com/wp-content/uploads/CCBB_plainSub-590x250.jpg" alt="CCBB_plainSub" width="305" height="130" /></a>One of my duties on the feature film, <a href="http://www.benjaminbutton.com/" target="_blank">The Curious Case of Benjamin  Button</a>, was to concept the textured look of a WWII German U-Boat and an  ocean liner so that my supervisors could determine the design wanted. I took a  flat shaded image of a 3D model, and worked on top of it to create the finished  look.  Shown is one of 10 styles I created for the U-Boat.</span></p>
<p><span>My main employment was as a  Texture Artist, surfacing ships and some of the digital &#8220;old man&#8221; Brad Pitt.  Shown here is the  ocean liner seen in the sequence where Benjamin takes the young Daisy on an early morning boat ride in the fog, and the &#8220;Chelsea&#8221; herself in her war paint.</span></p>
<p><span><a href="http://timmatney.com/wp-content/uploads/CCBB_Liner.jpg"><img class="size-medium wp-image-868 alignleft" title="CCBB_Liner" src="http://timmatney.com/wp-content/uploads/CCBB_Liner-590x590.jpg" alt="CCBB_Liner" width="472" height="472" /></a></span></p>
<p><a href="http://timmatney.com/wp-content/uploads/CCBB_Liner.jpg"></a><a href="http://timmatney.com/wp-content/uploads/CCBB_TugWar.jpg"><img class="size-medium wp-image-866 alignnone" title="CCBB_TugWar" src="http://timmatney.com/wp-content/uploads/CCBB_TugWar-590x345.jpg" alt="CCBB_TugWar" width="472" height="276" /></a><span style="z-index: 1; left: 581px; width: 124px; position: absolute; top: 238px; height: 0px;"><img src="../images/logo_buttons.jpg" alt="" /></span></p>
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		<title>The Golden Compass</title>
		<link>http://timmatney.com/?p=848</link>
		<comments>http://timmatney.com/?p=848#comments</comments>
		<pubDate>Fri, 14 Aug 2009 01:26:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[compass]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[digital domain]]></category>
		<category><![CDATA[golden]]></category>
		<category><![CDATA[ice bridge]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=848</guid>
		<description><![CDATA[For the feature, The Golden Compass, I worked with the Visual Effects Supervisor to create several look development concepts for the Ice Bridge set piece in order to dial in its crystalline hard yet fragile nature. Then I actually created six 2D animated cracking textures for use inside the bridge itself. All within Adobe Photoshop.]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://timmatney.com/?p=848" title="Watch Flash video!"><img src="http://www.timmatney.com/media/goldenCompass_cracks.jpg" alt="preview image"/></a></div>
<p><span>For the feature</span><span>, </span><a href="http://www.goldencompassmovie.com/" target="_blank">The Golden Compass</a>, I worked with the Visual Effects Supervisor to create several look development concepts for the Ice Bridge set piece in order to dial in its crystalline hard yet fragile nature. Then I<span> </span><a href="http://timmatney.com/wp-content/uploads/goldenCompass_comp1.jpg"><span> </span></a> actually created six <span> </span>2D animated cracking textures for use inside the bridge itself. All within Adobe Photoshop.<a href="http://timmatney.com/wp-content/uploads/goldenCompass_concept.jpg"><img class="alignleft size-full wp-image-852" title="goldenCompass_concept" src="http://timmatney.com/wp-content/uploads/goldenCompass_concept.jpg" alt="goldenCompass_concept" width="760" height="578" /></a><a href="http://timmatney.com/wp-content/uploads/goldenCompass_comp2.jpg"><img class="alignleft size-thumbnail wp-image-851" title="goldenCompass_comp2" src="http://timmatney.com/wp-content/uploads/goldenCompass_comp2-200x200.jpg" alt="goldenCompass_comp2" width="160" height="160" /></a><a href="http://timmatney.com/wp-content/uploads/goldenCompass_comp1.jpg"><img class="alignleft size-thumbnail wp-image-850" title="goldenCompass_comp1" src="http://timmatney.com/wp-content/uploads/goldenCompass_comp1-200x200.jpg" alt="goldenCompass_comp1" width="160" height="160" /></a><a href="http://timmatney.com/wp-content/uploads/goldenCompass_crack.jpg"><img class="alignleft size-thumbnail wp-image-849" title="goldenCompass_crack" src="http://timmatney.com/wp-content/uploads/goldenCompass_crack-200x200.jpg" alt="goldenCompass_crack" width="160" height="160" /></a></p>
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		<title>Midway Games &#8220;Blacksite Area 51&#8243;</title>
		<link>http://timmatney.com/?p=837</link>
		<comments>http://timmatney.com/?p=837#comments</comments>
		<pubDate>Fri, 14 Aug 2009 00:29:30 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[area 51]]></category>
		<category><![CDATA[blacksite]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[midway]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[riot]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=837</guid>
		<description><![CDATA[A frame from the commercial for the game, Blacksite Area 51. The budget for the shoot dictated that many elements for this commercial be created in post.  I created a destroyed set extension for the foreground house as well as replacing the sky and creating several destroyed town elements for the background.  Shown are the [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://timmatney.com/wp-content/uploads/Area51_matp.jpg"><img class="alignleft size-full wp-image-1221" title="Area51_matp" src="http://timmatney.com/wp-content/uploads/Area51_matp.jpg" alt="Area51_matp" width="950" height="534" /></a>A frame from the commercial for the game, <a href="http://www.blacksitegame.com/" target="_blank">Blacksite Area 51</a>. The budget for the shoot dictated that many elements for this commercial be created in post.  I created a destroyed set extension for the foreground house as well as replacing the sky and creating several destroyed town elements for the background.  Shown are the matte painting, the plate, and the commercial itself.<a href="http://timmatney.com/wp-content/uploads/Area51_plate.jpg"><img class="alignleft size-thumbnail wp-image-838" title="Area51_plate" src="http://timmatney.com/wp-content/uploads/Area51_plate-200x200.jpg" alt="Area51_plate" width="187" height="187" /></a></span><a href="http://timmatney.com/?p=837" title="Watch Flash video!"><img src="http://www.timmatney.com/media/Area51.jpg" alt="preview image"/></a>
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		<title>Hairspray</title>
		<link>http://timmatney.com/?p=828</link>
		<comments>http://timmatney.com/?p=828#comments</comments>
		<pubDate>Thu, 13 Aug 2009 23:42:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[baltimore]]></category>
		<category><![CDATA[hairspray]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[riot]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=828</guid>
		<description><![CDATA[T his is a shot of an aerial view of 1960&#8242;s Baltimore for the opening sequence of the 2007 feature, Hairspray. The shot initially began as a helicopter shot of present day Baltimore, but all modern architectural elements and non-period buildings had to be removed to transform the city to a 1960’s version. It was [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://timmatney.com/wp-content/uploads/hairspray_end_matp.jpg"><img class="alignleft size-full wp-image-831" title="hairspray_end_matp" src="http://timmatney.com/wp-content/uploads/hairspray_end_matp.jpg" alt="hairspray_end_matp" width="721" height="549" /></a></span><a href="http://timmatney.com/wp-content/uploads/hairspray_end_wire.jpg"><img class="alignleft size-thumbnail wp-image-830" title="hairspray_end_wire" src="http://timmatney.com/wp-content/uploads/hairspray_end_wire-200x200.jpg" alt="hairspray_end_wire" width="120" height="120" /></a><span>T</span><span> </span><span>his is a shot of an aerial view of 1960&#8242;s Baltimore for the opening sequence of the 2007 feature, <strong>Hairspray</strong>.  The shot initially began as a helicopter shot of present day Baltimore, but all modern architectural elements and non-period buildings had to be removed to transform the city to a 1960’s version. </span></p>
<p><span>It was determined that converting this shot into a large-scale digital matte painting would be more effective than tracking myriad painted elements into the shot.  Besides mysef, four other matte painters, modelers, and texture artists created this 2.5D matte painting. </span></p>
<p><span>My responsibilities included in-house supervision and set up of the projected digital matte painting process, as well as creating digital matte paintings for the close-up buildings at the end of the shot.  Photoshop, Maya and Mental Ray were used to execute the process.</span></p>
<a href="http://timmatney.com/?p=828" title="Watch Flash video!"><img src="http://www.timmatney.com/media/hairspray_intro_wire.jpg" alt="preview image"/></a>
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		<title>The Seeker: The Dark is Rising &#8211; Concepts</title>
		<link>http://timmatney.com/?p=821</link>
		<comments>http://timmatney.com/?p=821#comments</comments>
		<pubDate>Thu, 13 Aug 2009 20:34:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[rising]]></category>
		<category><![CDATA[seeker]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=821</guid>
		<description><![CDATA[These are three concepts I did for the 2007 film, The Seeker: The Dark is Rising. They depict The Rider&#8217;s passage, literally spreading &#8220;The Dark&#8221; over the landscape. It was initially thought that &#8220;The Dark&#8221; should be a creeping hard yet liquid substance which consumes all. However, probably due to budgetary constraints, this effect was [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://timmatney.com/wp-content/uploads/darkRising_earth.jpg"></a><a href="http://timmatney.com/wp-content/uploads/darkRising_storm.jpg"><img class="alignleft size-full wp-image-822" title="darkRising_storm" src="http://timmatney.com/wp-content/uploads/darkRising_storm.jpg" alt="darkRising_storm" width="950" height="513" /></a><img class="size-thumbnail wp-image-824 alignleft" title="darkRising_earth" src="http://timmatney.com/wp-content/uploads/darkRising_earth-200x200.jpg" alt="darkRising_earth" width="165" height="165" /><a href="http://timmatney.com/wp-content/uploads/darkRising_city.jpg"><img class="size-thumbnail wp-image-823 alignleft" title="darkRising_city" src="http://timmatney.com/wp-content/uploads/darkRising_city-200x200.jpg" alt="darkRising_city" width="164" height="164" /></a>These are three  concepts I did for the 2007 film, <a href="http://www.imdb.com/title/tt0484562/fullcredits#cast" target="_blank">The Seeker: The Dark is Rising</a>. </span></p>
<p><span>They depict The Rider&#8217;s passage, literally spreading &#8220;The Dark&#8221; over the landscape. It was initially thought that &#8220;The Dark&#8221; should be a creeping hard yet liquid substance which consumes all.  However, probably due to budgetary constraints, this effect was not used in the film, where instead The Rider uses blizzards, water and ice to this end.</span></p>
<p>Based on the acclaimed fantasy novel by Susan Cooper, this is the first film adaptation of the author&#8217;s acclaimed <a href="http://www.thelostland.com/darksequence.htm" target="_blank">The Dark Is Rising Sequence.</a></p>
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		<title>Hidden Valley Ranch &#8220;Neighborhood&#8221;</title>
		<link>http://timmatney.com/?p=808</link>
		<comments>http://timmatney.com/?p=808#comments</comments>
		<pubDate>Thu, 13 Aug 2009 19:41:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[fairground]]></category>
		<category><![CDATA[hidden]]></category>
		<category><![CDATA[neighborhood]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[ranch]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[valley]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=808</guid>
		<description><![CDATA[This is a digital matte painting I did for two related Hidden Valley Ranch salad dressing commercials, &#8220;Fairground &#8220; and &#8220;Neighborhood &#8220;. I used several projected matte paintings to give the impression of passing out of this valley over hilly terrain, while maintaining the feeling of a 2D bottle label. I worked closely with another [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://timmatney.com/wp-content/uploads/HVR_NBH_valley_v06.jpg"><img class="alignleft size-full wp-image-809" title="HVR_NBH_valley_v06" src="http://timmatney.com/wp-content/uploads/HVR_NBH_valley_v06.jpg" alt="HVR_NBH_valley_v06" width="760" height="475" /></a>This is a digital matte painting I did for two related Hidden Valley Ranch salad dressing commercials, <strong>&#8220;Fairground &#8220;</strong> and <strong>&#8220;Neighborhood &#8220;</strong>. I used several projected matte paintings to give the impression of passing out of this valley over hilly terrain, while maintaining the feeling of a 2D bottle label.</span></p>
<p>I worked closely with another matte painter, <a href="http://fearsym.com/" target="_blank">Patrick Mullane</a>, who contributed the sky for this image.</p>
<a href="http://timmatney.com/?p=808" title="Watch Flash video!"><img src="http://www.timmatney.com/media/HiddenValley_Neighborhoodc.jpg" alt="preview image"/></a>
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		<title>Michelin &#8220;The Better Way Forward Workshop&#8221;</title>
		<link>http://timmatney.com/?p=813</link>
		<comments>http://timmatney.com/?p=813#comments</comments>
		<pubDate>Thu, 13 Aug 2009 20:03:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[michelin]]></category>
		<category><![CDATA[model]]></category>
		<category><![CDATA[riot]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[workshop]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=813</guid>
		<description><![CDATA[This is the 2007 Michelin commercial, “The Better Way Forward Workshop”. Besides modeling and texturing the “Bib Buildings” (big dome things), I also contributed 3D trees to the foreground. This shot began as a live action helicopter shot, then had a digital bumper-to-bumper highway, Michelin Man campus, and set extensions added. You may also view [...]]]></description>
			<content:encoded><![CDATA[<p><span><a href="http://timmatney.com/wp-content/uploads/michelin_workshop_2.jpg"><img class="alignleft size-full wp-image-818" title="michelin_workshop_2" src="http://timmatney.com/wp-content/uploads/michelin_workshop_2.jpg" alt="michelin_workshop_2" width="720" height="364" /></a>This is the 2007 Michelin commercial, <strong><strong>“</strong></strong></span><strong>The Better Way Forwar<strong>d </strong></strong><span><strong>Workshop”</strong>.  Besides modeling and texturing the “Bib Buildings” (big dome things), I also contributed 3D trees to the foreground.  This shot began as a live action helicopter shot, then had a digital bumper-to-bumper highway, Michelin Man campus, and set extensions added.</span></p>
<p>You may also view my model at Michelin’s themed website, <a href="http://www.michelinman.com/forward/" target="_blank">MICHELINMAN.COM</a>.   Go into “THE LOUNGE” to find a making-of documentary on the commercial.</p>
<a href="http://timmatney.com/?p=813" title="Watch Flash video!"><img src="http://www.timmatney.com/media/michelin_workshop.jpg" alt="preview image"/></a>
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		<title>Kawasaki &#8220;Ninja: Going Home&#8221;</title>
		<link>http://timmatney.com/?p=787</link>
		<comments>http://timmatney.com/?p=787#comments</comments>
		<pubDate>Thu, 13 Aug 2009 06:56:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[commercial]]></category>
		<category><![CDATA[kawasaki]]></category>
		<category><![CDATA[ninja]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[riot]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=787</guid>
		<description><![CDATA[This is the matte painting I did for the ending shot of, “Going Home &#8220;, a national commercial for Kawasaki USA intended to introduce the latest model Ninja motorcycle.  Multiple elements for the hero house, race track, and neighborhood were shot on location in GA. I put all these disparate elements together with a nice [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/kawasaki_matp_TM.jpg"><img class="alignleft size-full wp-image-788" title="kawasaki_matp_TM" src="http://timmatney.com/wp-content/uploads/kawasaki_matp_TM.jpg" alt="kawasaki_matp_TM" width="719" height="546" /></a><span>This is the matte painting I did for the ending shot of, <strong>“Going Home &#8220;</strong>, a national commercial for Kawasaki USA intended to introduce the latest model Ninja motorcycle.  Multiple elements for the hero house, race track, and neighborhood were shot on location in GA. I put all these disparate elements together with a nice dusk lighting over. </span></p>
<p style="text-align: left;"><a href="http://timmatney.com/?p=787" title="Watch Flash video!"><img src="http://www.timmatney.com/media/KAWASAKI.jpg" alt="preview image"/></a>
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		<title>Night at the Museum</title>
		<link>http://timmatney.com/?p=773</link>
		<comments>http://timmatney.com/?p=773#comments</comments>
		<pubDate>Thu, 13 Aug 2009 04:53:13 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[hues]]></category>
		<category><![CDATA[museum]]></category>
		<category><![CDATA[night]]></category>
		<category><![CDATA[rhythm]]></category>
		<category><![CDATA[roman]]></category>
		<category><![CDATA[soldiers]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=773</guid>
		<description><![CDATA[As a Texture Artist, I used Adobe Photoshop and Right Hemisphere Deep Paint to create digital doubles of the stunt men who portrayed Roman soldiers during the production of the film, Night at the Museum, including their weapons, armor, clothing, and not least, themselves. These digital doubles were used to populate an entire miniature legion!]]></description>
			<content:encoded><![CDATA[<div><a href="http://timmatney.com/wp-content/uploads/NIGHT_MUSEUM_romans1.jpg"><img class="alignleft size-full wp-image-774" title="NIGHT_MUSEUM_romans1" src="http://timmatney.com/wp-content/uploads/NIGHT_MUSEUM_romans1.jpg" alt="NIGHT_MUSEUM_romans1" width="718" height="386" /></a><span>As a Texture Artist, I used Adobe Photoshop and Right Hemisphere Deep Paint to create digital doubles of the stunt men who portrayed Roman soldiers during the production of the film, <a href="http://www.imdb.com/title/tt0477347/" target="_blank">Night at the Museum</a>, including their weapons, armor, clothing, and not least, themselves. These digital doubles were used to populate an entire miniature legion!<a href="http://timmatney.com/wp-content/uploads/NIGHT_MUSEUM_clint.jpg"><img class="alignleft size-medium wp-image-775" title="NIGHT_MUSEUM_clint" src="http://timmatney.com/wp-content/uploads/NIGHT_MUSEUM_clint-590x363.jpg" alt="NIGHT_MUSEUM_clint" width="196" height="121" /></a></span></div>
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		<title>Underworld: Evolution &#8211; Werewolf</title>
		<link>http://timmatney.com/?p=596</link>
		<comments>http://timmatney.com/?p=596#comments</comments>
		<pubDate>Wed, 12 Aug 2009 23:34:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[hallway]]></category>
		<category><![CDATA[luma]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[underworld]]></category>
		<category><![CDATA[werewolf]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=596</guid>
		<description><![CDATA[For this shot from Underworld: Evolution, I used camera projection techniques to turn a locked off plate into a fully &#8220;3D&#8221; hallway set, filling in all of the many (at least 75%) details that were unseen within the plate. 55 frames of movie magic! Images present are of the wireframe over the projected plate, the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/UW2_werewolf1.jpg"><img class="alignleft size-full wp-image-1234" title="UW2_werewolf1" src="http://timmatney.com/wp-content/uploads/UW2_werewolf1.jpg" alt="UW2_werewolf1" width="950" height="538" /></a><a href="http://timmatney.com/wp-content/uploads/UW2_tunnel_wire.jpg"><img class="size-medium wp-image-711 alignleft" title="UW2_tunnel_wire" src="http://timmatney.com/wp-content/uploads/UW2_tunnel_wire-590x448.jpg" alt="UW2_tunnel_wire" width="432" height="325" /></a>For this shot from <a title="uw2" href="http://www.sonypictures.com/movies/underworldevolution/site/home.html" target="_blank">Underworld: Evolution</a>, I used camera projection techniques to turn a locked off plate into a fully &#8220;3D&#8221; hallway set, filling in all of the many (at least 75%) details that were unseen within the plate.</p>
<p>55 frames of movie magic!</p>
<p>Images present are of the wireframe over the projected plate, the plate itself, and the 3D texture after projection.</p>
<p>While this may not be a traditional matte painting, I feel it&#8217;s an example of the kind of &#8220;3D&#8221; matte painting becoming more and more required in today&#8217;s post production.<a href="http://timmatney.com/wp-content/uploads/UW2_tunnel_text1.jpg"><img class="size-thumbnail wp-image-710 alignleft" title="UW2_tunnel_text" src="http://timmatney.com/wp-content/uploads/UW2_tunnel_text1-200x200.jpg" alt="UW2_tunnel_text" width="128" height="128" /></a><a href="http://timmatney.com/wp-content/uploads/UW2_tunnel_plate.jpg"><img class="size-thumbnail wp-image-709 alignleft" title="UW2_tunnel_plate" src="http://timmatney.com/wp-content/uploads/UW2_tunnel_plate-200x200.jpg" alt="UW2_tunnel_plate" width="128" height="128" /></a></p>
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		<title>Underworld: Evolution &#8211; Fortress Environment</title>
		<link>http://timmatney.com/?p=722</link>
		<comments>http://timmatney.com/?p=722#comments</comments>
		<pubDate>Wed, 12 Aug 2009 23:31:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[evolution]]></category>
		<category><![CDATA[island]]></category>
		<category><![CDATA[luma]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mountains]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[pictures]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[underworld]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=722</guid>
		<description><![CDATA[As a Digital Matte Painter on the 2006 feature, Underworld: Evolution, I used Photoshop to initially create mattes for the surrounding mountains and sky. I then broke the individual mountain ranges apart into layers, applied them as surface shaded textures in Maya to specifically laid out and conformed 3D cards, where they were rendered in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/UW2_mtns1.jpg"><img class="alignleft size-full wp-image-726" title="UW2_mtns1" src="http://timmatney.com/wp-content/uploads/UW2_mtns1.jpg" alt="UW2_mtns1" width="950" height="542" /></a><span>As a Digital Matte Painter on the 2006 feature, </span><a title="uw2" href="http://www.sonypictures.com/movies/underworldevolution/site/home.html" target="_blank">Underworld: Evolution</a><span>, I used Photoshop to initially create mattes for the surrounding mountains and sky.  I then broke the individual mountain ranges apart into layers, applied them as surface shaded textures in Maya to specifically laid out and conformed 3D cards, where they were rendered in </span><span>sequences with Mental Ray.</span><span><a href="http://timmatney.com/wp-content/uploads/UW2_island1.jpg"><img class="alignleft size-medium wp-image-724" title="UW2_island1" src="http://timmatney.com/wp-content/uploads/UW2_island1-590x333.jpg" alt="UW2_island1" width="308" height="173" /></a></span><span><a href="http://timmatney.com/wp-content/uploads/UW2_island2.jpg"><img class="alignleft size-medium wp-image-725" title="UW2_island2" src="http://timmatney.com/wp-content/uploads/UW2_island2-590x336.jpg" alt="UW2_island2" width="302" height="174" /></a></span><a href="http://timmatney.com/wp-content/uploads/UW2_mtns2.jpg"><img class="size-medium wp-image-727 alignnone" title="UW2_mtns2" src="http://timmatney.com/wp-content/uploads/UW2_mtns2-590x336.jpg" alt="UW2_mtns2" width="302" height="174" /></a><span><a href="http://timmatney.com/wp-content/uploads/UW2_mtns_text.jpg"><img class="size-full wp-image-723 alignleft" title="UW2_mtns_text" src="http://timmatney.com/wp-content/uploads/UW2_mtns_text.jpg" alt="UW2_mtns_text" width="950" height="185" /></a></span></p>
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		<title>The Cave</title>
		<link>http://timmatney.com/?p=506</link>
		<comments>http://timmatney.com/?p=506#comments</comments>
		<pubDate>Wed, 05 Aug 2009 00:46:37 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[matte painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[cliffs]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[rock]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[the cave]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[underground]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=506</guid>
		<description><![CDATA[The Cave is where I made the leap from 3D Texture Artist and Modeler to Digital Matte Painter! I was initially given the task of texturing and modeling a digital set extension, but due to the uniqueness of the physical set construction (i.e. unrealistic) and the art direction (“the Grand Canyon underground&#8221;), matte paintings turned [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/cave_141_227.jpg"><img class="size-full wp-image-520 alignleft" title="cave_141_227" src="http://timmatney.com/wp-content/uploads/cave_141_227.jpg" alt="cave_141_227" width="720" height="406" /></a><a href="http://timmatney.com/wp-content/uploads/cave_032_050.jpg"><img class="size-thumbnail wp-image-511 alignnone" title="cave_032_050" src="http://timmatney.com/wp-content/uploads/cave_032_050-200x200.jpg" alt="cave_032_050" width="200" height="200" /></a><a href="http://www.imdb.com/title/tt0402901/" target="_blank"><img class="size-thumbnail wp-image-512 alignnone" title="cave_121_040" src="http://timmatney.com/wp-content/uploads/cave_121_040-200x200.jpg" alt="cave_121_040" width="200" height="200" />The Cave</a> is where I made the leap from 3D Texture Artist and Modeler to Digital Matte Painter!  I was initially given the task of texturing and modeling a digital set extension, but due to the uniqueness of the physical set construction (i.e. unrealistic) and the art direction (“the Grand Canyon underground&#8221;), matte paintings turned out to be a better solution.</p>
<p style="text-align: left;">The large image (with digital/rubber monster) was quite difficult to execute, and required the hard work of many people, which paid off, as it is one of the best visual effects shots of the film.  I created the background using as set of 3 different mattes, each painted in perspective, and mapped on to 3D planes for rendering.</p>
<p style="text-align: left;">In the other shots I created background matte paintings, with the actress, Piper Perabo, and slice of set she’s on are the only “real” elements visible.  The “Charlie’s Death” sequence for this show was quite challenging, as the physical set was VERY limited, and required over 36 individual 2D and 2.5D set extensions and mattes.<a href="http://timmatney.com/wp-content/uploads/cave_138_22101.jpg"><img class="size-medium wp-image-510 alignleft" title="cave_slateWall3" src="http://timmatney.com/wp-content/uploads/cave_slateWall3-590x335.jpg" alt="cave_slateWall3" width="473" height="267" /></a><a href="http://timmatney.com/wp-content/uploads/cave_138_22101.jpg"><img class="size-medium wp-image-513 alignnone" title="cave_138_22101" src="http://timmatney.com/wp-content/uploads/cave_138_22101-590x354.jpg" alt="cave_138_22101" width="455" height="271" /></a></p>
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		<title>Sky Captain and the World of Tomorrow &#8211; Titanic</title>
		<link>http://timmatney.com/?p=540</link>
		<comments>http://timmatney.com/?p=540#comments</comments>
		<pubDate>Mon, 10 Aug 2009 22:42:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[captain]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[ship]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[titanic]]></category>
		<category><![CDATA[tomorrow]]></category>
		<category><![CDATA[underwater]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=540</guid>
		<description><![CDATA[Sky Captain and the World of Tomorrow, was my first feature production experience, where I performed as Texture Artist and Modeler. Luma Pictures, where I was employed, was assigned the entire “Underwater Battle” sequence, which you can view most of below. I textured the “Cruiser Liner”, which was supposed to be the Titanic (but not). [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/skyCapt_still2.jpg"><img class="size-full wp-image-553 alignleft" title="skyCapt_still2" src="http://timmatney.com/wp-content/uploads/skyCapt_still2.jpg" alt="skyCapt_still2" width="800" height="533" /></a><a href="http://timmatney.com/wp-content/uploads/skyCapt_still1.jpg"><img class="size-medium wp-image-552 alignleft" title="skyCapt_still1" src="http://timmatney.com/wp-content/uploads/skyCapt_still1-590x393.jpg" alt="skyCapt_still1" width="454" height="303" /></a>Sky Captain and the World of Tomorrow, was my first feature production experience, where I performed as Texture Artist and Modeler. <a title="Luma Pictures" href="http://www.luma-pictures.com/" target="_blank"> Luma Pictures</a>, where I was employed, was assigned the entire “Underwater Battle” sequence, which you can view most of below.</p>
<p>I  textured the “Cruiser Liner”, which was supposed to be the Titanic (but not).  We received the model for this asset from the main SCATWOT post facility, and I wound up having to texture it completely from scratch three different times to please the Director and Producer team.  Many times it was like painting the real thing with a 3” paint brush!</p>
<a href="http://timmatney.com/?p=540" title="Watch Flash video!"><img src="http://www.timmatney.com/media/skyCaptain_undersea.jpg" alt="preview image"/></a>
<p><a href="http://timmatney.com/wp-content/uploads/skyCaptain_cruiserLiner_text.jpg"><img class="size-medium wp-image-559 alignleft" title="skyCaptain_cruiserLiner_text" src="http://timmatney.com/wp-content/uploads/skyCaptain_cruiserLiner_text-590x82.jpg" alt="skyCaptain_cruiserLiner_text" width="590" height="82" /></a><a href="http://timmatney.com/wp-content/uploads/skyCaptain_cruiseLiner_top.jpg"><img class="size-thumbnail wp-image-558 alignleft" title="skyCaptain_cruiseLiner_top" src="http://timmatney.com/wp-content/uploads/skyCaptain_cruiseLiner_top-200x200.jpg" alt="skyCaptain_cruiseLiner_top" width="96" height="96" /></a><a href="http://timmatney.com/wp-content/uploads/skyCaptain_cruiseLiner_rear.jpg"><img class="size-thumbnail wp-image-557 alignleft" title="skyCaptain_cruiseLiner_rear" src="http://timmatney.com/wp-content/uploads/skyCaptain_cruiseLiner_rear-200x200.jpg" alt="skyCaptain_cruiseLiner_rear" width="96" height="96" /></a><a href="http://timmatney.com/wp-content/uploads/skyCaptain_cruiseLiner_hull.jpg"><img class="size-thumbnail wp-image-556 alignleft" title="skyCaptain_cruiseLiner_hull" src="http://timmatney.com/wp-content/uploads/skyCaptain_cruiseLiner_hull-200x200.jpg" alt="skyCaptain_cruiseLiner_hull" width="96" height="96" /></a></p>
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		<title>Sky Captain and the World of Tomorrow &#8211; Giant Grate</title>
		<link>http://timmatney.com/?p=749</link>
		<comments>http://timmatney.com/?p=749#comments</comments>
		<pubDate>Thu, 13 Aug 2009 01:08:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[captain]]></category>
		<category><![CDATA[grate]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[sky]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[tomorrow]]></category>
		<category><![CDATA[underwater]]></category>
		<category><![CDATA[world]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=749</guid>
		<description><![CDATA[A still from the feature, Sky Captain and the World of Tomorrow (2004), where I textured and model detailed the &#8220;Cave Grate&#8221; from the underwater battle sequence. An official desktop background of this shot was issued, which you can view and download at the film website.]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://timmatney.com/wp-content/uploads/skycapt_grate1.jpg"><img class="size-full wp-image-752 alignleft" title="skycapt_grate1" src="http://timmatney.com/wp-content/uploads/skycapt_grate1.jpg" alt="skycapt_grate1" width="800" height="533" /></a><span>A still from the feature, </span><a href="http://www.skycaptain.com/" target="_blank">Sky Captain and the World of Tomorrow</a> (2004), where I textured and model detailed the &#8220;Cave Grate&#8221; from the underwater battle sequence. <span>An official desktop background of this shot was issued, which you can view and download at the film website.</span><a href="http://timmatney.com/wp-content/uploads/skyCaptain_caveGrateText.jpg"><img class="size-thumbnail wp-image-753 alignnone" title="skyCaptain_caveGrateText" src="http://timmatney.com/wp-content/uploads/skyCaptain_caveGrateText-200x200.jpg" alt="skyCaptain_caveGrateText" width="94" height="94" /></a><a href="http://timmatney.com/wp-content/uploads/skyCaptain_caveGrateColor.jpg"><img class="size-thumbnail wp-image-751 alignnone" title="skyCaptain_caveGrateColor" src="http://timmatney.com/wp-content/uploads/skyCaptain_caveGrateColor-200x200.jpg" alt="skyCaptain_caveGrateColor" width="94" height="94" /></a><a href="http://timmatney.com/wp-content/uploads/skyCaptain_caveGrateBump.jpg"><img class="size-thumbnail wp-image-750 alignnone" title="skyCaptain_caveGrateBump" src="http://timmatney.com/wp-content/uploads/skyCaptain_caveGrateBump-200x200.jpg" alt="skyCaptain_caveGrateBump" width="94" height="94" /></a></p>
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		<title>The Firefly Man &#8211; The Film</title>
		<link>http://timmatney.com/?p=872</link>
		<comments>http://timmatney.com/?p=872#comments</comments>
		<pubDate>Fri, 14 Aug 2009 17:35:24 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[animatronic]]></category>
		<category><![CDATA[bunraku]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[puppet]]></category>
		<category><![CDATA[raleigh]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[todd fjelsted]]></category>
		<category><![CDATA[watch]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=872</guid>
		<description><![CDATA[The Firefly Man is a pagan fairy tale that celebrates the cycle of life and death through the story of an elderly hermit who is isolated by loss and then transformed by reunion. The production utilized an unusual and experimental combination of animation techniques including an animatronic version of an eighteenth century form of Japanese [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="http://timmatney.com/?p=872" title="Watch Flash video!"><img src="http://www.timmatney.com/media/fireFlyMan.jpg" alt="preview image"/></a></div>
<p>The Firefly Man is a pagan fairy tale that celebrates the cycle of life and death through the story of an elderly hermit who is isolated by loss and then transformed by reunion.  The production utilized an unusual and experimental combination of animation techniques including an animatronic version of an eighteenth century form of Japanese puppetry: <a title="bunraku" href="http://en.wikipedia.org/wiki/Bunraku" target="_blank">bunraku</a>, which requires multiple puppeteers operating manual rods for intricate lifelike movements.  The puppets were animated from within miniature models, backdrops and sculptural elements, and then layered with 2D and 3D digital animations.  The goal of uniting these disparate techniques was to merge them both visually and conceptually while paying tribute to the historical and contemporary processes of storytelling though animation.  Since the eleven-minute short has no dialogue, the story is conveyed through sequential happenings compromised of classic symbols and southern gothic archetypes.  Production was completed in October of 2002.</p>
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		<title>The Firefly Man &#8211; Concepts</title>
		<link>http://timmatney.com/?p=485</link>
		<comments>http://timmatney.com/?p=485#comments</comments>
		<pubDate>Tue, 04 Aug 2009 22:52:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[todd fjelsted]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=485</guid>
		<description><![CDATA[Shown above are several pieces of concept art I created for the independent short film, The Firefly Man, for look development and to get our creative juices flowing.]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/FFM_opening_concept.jpg"><img class="alignleft size-full wp-image-490" title="FFM_opening_concept" src="http://timmatney.com/wp-content/uploads/FFM_opening_concept.jpg" alt="FFM_opening_concept" width="950" height="609" /></a><a href="http://timmatney.com/wp-content/uploads/FFM_ghosts_concept.jpg"><img class="alignleft size-thumbnail wp-image-489" title="FFM_ghosts_concept" src="http://timmatney.com/wp-content/uploads/FFM_ghosts_concept-200x200.jpg" alt="FFM_ghosts_concept" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/FFM_firefly_concept1.jpg"><img class="alignleft size-thumbnail wp-image-493" title="FFM_firefly_concept" src="http://timmatney.com/wp-content/uploads/FFM_firefly_concept1-200x200.jpg" alt="FFM_firefly_concept" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/FFM_trees_concept.jpg"><img class="alignleft size-thumbnail wp-image-492" title="FFM_trees_concept" src="http://timmatney.com/wp-content/uploads/FFM_trees_concept-200x200.jpg" alt="FFM_trees_concept" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/FFM_spider_concept.jpg"><img class="alignleft size-thumbnail wp-image-491" title="FFM_spider_concept" src="http://timmatney.com/wp-content/uploads/FFM_spider_concept-200x200.jpg" alt="FFM_spider_concept" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/FFM_backplate.jpg"><img class="alignleft size-thumbnail wp-image-487" title="FFM_backplate" src="http://timmatney.com/wp-content/uploads/FFM_backplate-200x200.jpg" alt="FFM_backplate" width="144" height="144" /></a><a href="http://timmatney.com/wp-content/uploads/FFM_crow_concept.jpg"><img class="alignleft size-thumbnail wp-image-488" title="FFM_crow_concept" src="http://timmatney.com/wp-content/uploads/FFM_crow_concept-200x200.jpg" alt="FFM_crow_concept" width="144" height="144" /></a>Shown above are several pieces of concept art I created for the independent short film, <a title="The Firefly Man" href="http://timmatney.com/?p=173" target="_self">The Firefly Man</a>, for look development and to get our creative juices flowing.</p>
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		<title>The Firefly Man &#8211; About</title>
		<link>http://timmatney.com/?p=173</link>
		<comments>http://timmatney.com/?p=173#comments</comments>
		<pubDate>Tue, 04 Aug 2009 19:53:17 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[concepts]]></category>
		<category><![CDATA[matte painting]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[about]]></category>
		<category><![CDATA[broadcast]]></category>
		<category><![CDATA[bunraku]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[festival]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[firefly]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[man]]></category>
		<category><![CDATA[puppet]]></category>
		<category><![CDATA[telluride]]></category>
		<category><![CDATA[tim matney]]></category>
		<category><![CDATA[todd fjelsted]]></category>
		<category><![CDATA[todd fjesl]]></category>

		<guid isPermaLink="false">http://timmatney.com/newsite/?p=173</guid>
		<description><![CDATA[MAKING OF The animated short initially started as an in-house promotional piece for Alternate Route Studios in Cary, NC where the Director/Writer, Todd Fjelsted, and I were employed together &#8211; he as a scenic artist and I as a digital artist. We were put together to develop the project, and found ourselves a good creative [...]]]></description>
			<content:encoded><![CDATA[
<a href='http://timmatney.com/?attachment_id=411' title='ffm_crowwire'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_crowwire-200x200.jpg" class="attachment-thumbnail" alt="ffm_crowwire" title="ffm_crowwire" /></a>
<a href='http://timmatney.com/?attachment_id=416' title='ffm_puppetSkin'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_puppetSkin-200x200.jpg" class="attachment-thumbnail" alt="ffm_puppetSkin" title="ffm_puppetSkin" /></a>
<a href='http://timmatney.com/?attachment_id=415' title='ffm_oldmancostume'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_oldmancostume-200x200.jpg" class="attachment-thumbnail" alt="ffm_oldmancostume" title="ffm_oldmancostume" /></a>
<a href='http://timmatney.com/?attachment_id=413' title='ffm_detail'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_detail-200x200.jpg" class="attachment-thumbnail" alt="ffm_detail" title="ffm_detail" /></a>
<a href='http://timmatney.com/?attachment_id=417' title='ffm_rawcabin'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_rawcabin-200x200.jpg" class="attachment-thumbnail" alt="ffm_rawcabin" title="ffm_rawcabin" /></a>
<a href='http://timmatney.com/?attachment_id=422' title='ffm_storyboard'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_storyboard-200x200.jpg" class="attachment-thumbnail" alt="ffm_storyboard" title="ffm_storyboard" /></a>
<a href='http://timmatney.com/?attachment_id=410' title='ffm_blaine'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_blaine-200x200.jpg" class="attachment-thumbnail" alt="ffm_blaine" title="ffm_blaine" /></a>
<a href='http://timmatney.com/?attachment_id=414' title='ffm_drop'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_drop-200x200.jpg" class="attachment-thumbnail" alt="ffm_drop" title="ffm_drop" /></a>
<a href='http://timmatney.com/?attachment_id=419' title='ffm_setDoor'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_setDoor-200x200.jpg" class="attachment-thumbnail" alt="ffm_setDoor" title="ffm_setDoor" /></a>
<a href='http://timmatney.com/?attachment_id=879' title='ffm_oldman_concept'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_oldman_concept-200x200.jpg" class="attachment-thumbnail" alt="ffm_oldman_concept" title="ffm_oldman_concept" /></a>
<a href='http://timmatney.com/?attachment_id=409' title='ffm_wiretif'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_wiretif-200x200.jpg" class="attachment-thumbnail" alt="ffm_wiretif" title="ffm_wiretif" /></a>
<a href='http://timmatney.com/?attachment_id=420' title='ffm_still'><img width="200" height="200" src="http://timmatney.com/wp-content/uploads/ffm_still-200x200.jpg" class="attachment-thumbnail" alt="ffm_still" title="ffm_still" /></a>
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<p><strong>MAKING OF</strong></p>
<p>The animated short initially started as an in-house promotional piece for Alternate Route Studios in Cary, NC where the Director/Writer, <a title="todd fjelsted" href="http://www.toddfjelsted.com/fjelsted/index.htm" target="_blank">Todd Fjelsted</a>, and I were employed together &#8211; he as a scenic artist and I as a digital artist. We were put together to develop the project, and found ourselves a good creative match! Sadly, after initial development, the studio decided not to continue the short. But Todd and I, already immersed in the film, decided the project still had vast merit, so chose to continue developing the project ourselves, and were fortunate enough to gain the “official” blessing and support of the studio.</p>
<p>Even with this generous offer from our employer, it was difficult to internally find all the resources and people necessary to continuously develop the film, so we had to seek outside support and talent to join the production.  We gained surprisingly enthusiastic response at every turn, and eventually the production turned into a vast &#8220;community arts project&#8221;, with artists and individuals from many different disciplines and walks of life contributing their time and talent to making The Firefly Man come to life.</p>
<p>Of course, my responsibilities included all aspects of post production! Where as VFX Supervisor/Director, I not only acted as lead 3D artist, but directed a team of five talented students in their first filmmaking experience, ensuring a consistent style and level of quality throughout. As well as 3D Supervision, I also handled many 2D tasks; creating matte paintings, rear-screen backdrops, and compositing some of the most difficult shots. As Producer, and with some key ARS help, I managed and developed The Firefly Man’s access and distribution to film festivals nationally and world wide.</p>
<p><strong>BROADCAST AND DISTRIBUTION</strong></p>
<p>As part of their Virtue and Vice Film Season, The Firefly Man played before the film, Black Narcissus, on Saturday July 7th, 2007 at the Sainsbury Wing Theatre of the <a title="national gallery" href="http://nationalgallery.org.uk/index.php" target="_blank">The National Gallery</a> in London (UK).</p>
<p>The Firefly Man has been nationally broadcast on <a title="sundance channel" href="http://www.sundancechannel.com/films/500014300" target="_blank">The Sundance Channel</a> on January 7th-28th and and September 23-26th, 2006.</p>
<p>The film was officially released on DVD in <a title="film festival collection" href="http://www.filmfestivalcollection.com/shorts/shorts2/index.cfm" target="_blank">shorts! volume 2</a> from The Film Festival Collection in October, 2004.  The DVD is a diverse group of award winning short films showcased at film festivals all over the globe. Featuring some of the best shorts seen at the Aspen ShortsFest, Cannes Film Festival, Clermont-Ferrand Short Film Festival, Sundance Film Festival, Starz Denver International Film Festival, Telluride Film Festival, Tribeca Film Festival, and more . . .</p>
<p>The Firefly Man was first broadcast online at <a title="atom films" href="http://www.atom.com/" target="_blank">AtomFilms.com</a> in March, 2004, and was in their top 20 animated drama downloads for some time, but is not longer available for viewing.  It has also received consistently high viewer ratings throughout.  AtomFilms (Atom Entertainment) works with creative independent content developers to find and publish the very best casual games, short films, and video.  You can view the film in streaming Windows Media or RealPlayer formats, and check out some of the great reviews it&#8217;s received while there.</p>
<p>The Firefly Man was an official selection of the following film festivals:</p>
<table border="0" cellspacing="4" cellpadding="4" width="55%">
<tbody>
<tr>
<td width="50%">WorldFest-Houston International Film Festival<br />
Houston, TX – USA<br />
Gold Remi Award – Animated Independent Short Subject<br />
April 12th, 2003</td>
<td width="50%">Philadelphia Video Festival<br />
Philadelphia, PA – USA<br />
June 14th, 2003</td>
</tr>
<tr>
<td>Philadelphia Video Festival<br />
Philadelphia, PA – USA<br />
June 14th, 2003</td>
<td>DancesWithFilms<br />
Los Angeles, CA – USA<br />
July 31st, 2003</td>
</tr>
<tr>
<td>Teulluride International Film Festival<br />
Telluride, CO – USA<br />
August 31st, 2003</td>
<td>St. Louis International Film Festival<br />
St. Louis, MO – USA<br />
November 18th, 2003</td>
</tr>
<tr>
<td>Taos Picture Show<br />
Taos, NM – USA<br />
April 4th, 2004</td>
<td>AEAF Short Film Festival<br />
Melbourne, VIC – Australia<br />
June 1st, 2004</td>
</tr>
<tr>
<td>ASIFA Colorado Children’s Summer Animation Festival<br />
Boulder, CO – USA<br />
August 12-19th, 2004</td>
<td>1 Reel Film Festival<br />
Seattle, WA – USA<br />
September 5th, 2004</td>
</tr>
</tbody>
</table>
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		<title>SAS &#8220;Flood&#8221; and &#8220;Harvest&#8221;</title>
		<link>http://timmatney.com/?p=78</link>
		<comments>http://timmatney.com/?p=78#comments</comments>
		<pubDate>Wed, 22 Jul 2009 00:53:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[texturing]]></category>
		<category><![CDATA[alternate route studios]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cary]]></category>
		<category><![CDATA[data rain]]></category>
		<category><![CDATA[e-commerce]]></category>
		<category><![CDATA[flood]]></category>
		<category><![CDATA[harvest]]></category>
		<category><![CDATA[power to know]]></category>
		<category><![CDATA[sas]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[tim matney]]></category>

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		<description><![CDATA[In 2001 I worked on two commercials, &#8220;Flood&#8221; and &#8220;Harvest&#8221;, which were developed by ad agency Howard, Merrell &#38; Partners as part of a larger branding campaign for SAS Institute, and were directed by Richard Taylor. They were designed to emphasize SAS&#8217; position as a global leader in data analysis software (Big Brother), and began [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://timmatney.com/wp-content/uploads/2009/07/SAS_HA_SHOT20_4.jpg"><img class="size-full wp-image-130 alignleft" title="SAS_HA_SHOT20_4" src="http://timmatney.com/wp-content/uploads/2009/07/SAS_HA_SHOT20_4.jpg" alt="SAS_HA_SHOT20_4" width="570" height="420" /></a> <a href="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT6.39.jpg"><img class="size-full wp-image-130 alignleft" title="SAS_FL_SHOT6.39" src="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT6.39.jpg" alt="SAS_FL_SHOT6.39" width="180" height="135" /></a> <a href="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT13.jpg"><img class="size-full wp-image-130 alignleft" title="SAS_FL_SHOT13" src="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT13.jpg" alt="SAS_FL_SHOT13" width="180" height="135" /></a> <a href="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT7.28.jpg"><img class="size-full wp-image-130 alignleft" title="SAS_FL_SHOT7.28" src="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT7.28.jpg" alt="SAS_FL_SHOT6.39" width="180" height="135" /></a></p>
<p><a href="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_city1.jpg"><img class="size-full wp-image-131 alignleft" title="SAS_FL_city" src="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_city1.jpg" alt="SAS_FL_city" width="570" height="420" /></a>In 2001 I worked on two commercials, &#8220;Flood&#8221; and &#8220;Harvest&#8221;, which were <a href="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT20.41.jpg"><img class="size-full wp-image-130 alignleft" title="SAS_FL_SHOT20.41" src="http://timmatney.com/wp-content/uploads/2009/07/SAS_FL_SHOT20.41.jpg" alt="SAS_FL_SHOT20.41" width="180" height="135" /></a>developed by ad agency <a title="agency hacks" href="http://www.merrellgroup.com/" target="_blank">Howard, Merrell &amp; Partners</a> as part of a larger branding campaign for <a title="SAS" href="http://www.sas.com/index.html" target="_blank">SAS Institute</a>, and were directed by <a title="old fart dir" href="http://www.richardtaylordesign.com/index2.php" target="_blank">Richard Taylor</a>.</p>
<p>They were designed to emphasize SAS&#8217; position as a global leader in data analysis software (Big Brother), and began airing in national markets briefly around Jan. 22, 2002.  One ad depicts a rainy cityscape and the other a vast wheat field.  In both scenarios, digital information generated in the course of e-commerce overwhelms business people wading through the deluge.</p>
<p>I used Maya and Photoshop to develop and animate the falling &#8220;Data Rain” word sequences, particle effects, and related <span>animated &#8220;Data  Tornado&#8221; burst</span>.<span> As well as modeling and texturing several skyscrapers for the wide shots.</span><span> </span></p>
<p>These commercials were produced at a Raleigh, NC area company called <span style="color: #000000;"><a title="ARS article" href="http://www.thefreelibrary.com/Alternate+Route+Studios+Garners+ADDY+Acclaim+For+Sophisticated...-a071759652" target="_blank">Alternate Route Studios</a></span>, which had risen out of the ashes of a game studio I was also employed at called, <a title="SouthPeak circa 1997" href="http://www.thecomputershow.com/computershow/news/southpeakinteractive.htm" target="_blank">SouthPeak Interactive</a>.  SouthPeak was actually an onsite subsidiary of  SAS, and due to the Full Motion Video games (remember those?) we produced, our facilities and personnel were already geared toward commercial and broadcast production.  So it was decided to restructure the company for this purpose.  Basically, I changed jobs without so much as even changing desk chairs.</p>
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