TIM MATNEY

DIGITAL MATTE PAINTER | TEXTURE ARTIST | CONCEPT ARTIST

Underworld: Evolution – Fortress Environment

UW2_mtns1As a Digital Matte Painter on the 2006 feature, Underworld: Evolution, I used Photoshop to initially create mattes for the surrounding mountains and sky. I then broke the individual mountain ranges apart into layers, applied them as surface shaded textures in Maya to specifically laid out and conformed 3D cards, where they were rendered in sequences with Mental Ray.UW2_island1UW2_island2UW2_mtns2UW2_mtns_text

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