 |
1960’S BALTIMORE FROM ABOVE | HAIRSPRAY | FEATURE. The shot initially began as a helicopter shot of present day Baltimore, but all modern architectural elements and non-period buildings had to be removed to transform the city to a 1960’s version. It was determined that converting this shot into a large-scale projected digital matte painting would be more effective than tracking myriad painted elements into the shot. Besides me, four other matte painters, modelers, and texture artists created this 2.5D matte painting. My responsibilities included in-house matte painting supervision and set up of the projected digital matte painting process, as well as creating digital matte paintings for the close-up buildings at the end of the shot. Photoshop, Maya and Mental Ray were used to execute the process. Post production was completed at RIOT in 2007. |
 |
RED PLANET LANDSCAPE | AIR FORCE “UAS” | COMMERCIAL. Four shots depicting a red planet mountainous landscape. I created large scale digital matte paintings based on images of the North Dakota badlands, Nevada, and the Atacama Desert in Chile to achieve the desired look. Most of these digital matte paintings were broken out into separate elements, from foreground to background, in order to projection map them in 3D and be rendered as moving shots, and were designed as such. Post production was completed at Psyop in 2009. |
 |
SNOWY MOUNTAIN LANDSCAPE | UNDERWORLD: EVOLUTION | FEATURE. As a Digital Matte Painter, I used Photoshop to initially create mattes for the surrounding mountains and sky. I then broke the individual mountain ranges apart into layers, applied them as surface shaded textures in Maya to specifically laid out and conformed 3D cards, where they were rendered in sequences with Mental Ray before compositing. Post production was completed at Luma Pictures in 2006. |
 |
TUNNEL ENVIRONMENT | UNDERWORLD: EVOLUTION | FEATURE. As a Digital Matte Painter and Texture Artist, I used Maya to project a locked off plate upon low resolution 3D geometry representing the actual set. Once baked, all the many missing areas not visible from the initial plate were painted in Photoshop (with perspective distortion) and applied to the 3D geometry. A sequence traveling down the hallway was then animated and rendered with Mental Ray. None of the fine textural, modeling or lighting details of the hallway are 3D; they are all 16 bit custom painted surface shaded 2D textures. Post production was completed at Luma Pictures in 2006. |
 |
BOMBED SUBDIVISION | MIDWAY GAMES “BLAKSITE: AREA 51” | COMMERCIAL. The budget for the shoot dictated that many elements for this commercial are created in post. I created a destroyed set extension for the foreground house as well as replacing the sky and creating several destroyed town elements for the background using Photoshop. Post production was completed at RIOT in 2007. |
 |
UNDERGROUND CLIFFS | THE CAVE | FEATURE. As a Digital Matte Painter I used Photoshop and Maya to create 2D and 2.5D digital set extensions and back plates to complete and expand a very limited practical set, encompassing over 36 individual shots, all within logarithmic space. Post production was completed at Luma Pictures in 2005. |
 |
DESERT ENVIRONMENT | THE MUMMY: TOMB OF THE DRAGON EMPEROR | FEATURE. Shown are a desert landscape featuring two zombie armies charging towards each other, where I created the background matte painting, which was projected and re-rendered in 3D by another artist. Another of my duties on this show included creating clean backplates for many of the desert combat sequences, which involved removing the actors and stunt doubles and repairing and extending the plates. Post production was completed at Digital Domain in 2008. |
 |
ALASKAN TWISTER | THE STORM | BROADCAST FEATURE. This is a matte painting breakdown showing how I wrecked “Anchorage, AK”. The image was built up of disparate photographs within Photoshop to complete the finished look. The twister itself is added simply for reference, an effects animated version was added in the final shot. Post production was completed at LLP Digital in 2009. |
 |
SNOWY LAS VEGAS | THE STORM | BROADCAST FEATURE. This is a matte painting breakdown showing how I made it snow on the Luxor and Mandalay Bay in Las Vegas. The image was built up of disparate photographs within Photoshop to complete the finished look. The image was used as an establishing shot, where a reporter was composited over, including blowing snow. Post production was completed at LLP Digital in 2009. |
 |
DAMAGED CORRIDOR | METEOR | BROADCAST FEATURE. Matte painting breakdown showing how I “upgraded” an internal set to look more destructed than initially shot. I used Photoshop to combine separate elements into the finished look. Post production was completed at LLP Digital in 2008. |
 |
BOMBED PARIS | METEOR | BROADCAST FEATURE. This is a matte painting breakdown showing how I added meteor damage to Paris. The shot began as a stock photograph, where I used Photoshop to add damage to the buildings. The smoke is added for reference; effects animated smoke and flames were added in the final shot. Post production was completed at LLP Digital in 2008. |